221,878 Commits over 3,653 Days - 2.53cph!

7 Days Ago
Merge from main
7 Days Ago
Fixed easter egg hunt missing phrases
7 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling?
7 Days Ago
Be able to disable cubemap normalization without S_TOOLS_VIS on shader
7 Days Ago
little mesh level
7 Days Ago
progress
7 Days Ago
Remove gridmap tool Update .sbproj Dummy ui Left over gridmap stuff art test bits Update ignore
7 Days Ago
Add HandlePendingSwapChainResize for explicitly handling swapchain resize events before doing any work, fixes NativeRenderingWidget.RenderScene rendering on a frame with different window size than the actual swapchain ( and then having invalid color/depth buffers)
7 Days Ago
cherrypicking 94558
7 Days Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
7 Days Ago
Increase default value of budget_panel_height to 800 Fixed PhysicsObject:GetFrictionSnapshot only returning 1 entry Update trace commands mask, to hit more entities Autorefresh: just watch everything in the gamemodes/ folder Certain gamemodes (NutScript) have scripts outside of the main gamemode/ folder and the entities/ folder.
7 Days Ago
phrases
7 Days Ago
Fix api query
7 Days Ago
Lets have a few more useful errors here
7 Days Ago
Re-style contest page Try to detect bots, and pre-render Show the contest button for 7 days after contest Add contest badge on package page
7 Days Ago
Merged harbor_tweaks_4
7 Days Ago
Fixed issue preventing harbor 2 from being considered as a docking point
7 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
7 Days Ago
▆▋▇▊ ▉▊▉▄▇▇▅▌
7 Days Ago
new shirt and bodygroups sorted on npc vmdl
7 Days Ago
Bump .exe version
7 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics. Bump .exe version
7 Days Ago
Books phonebook diary and journal
7 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
7 Days Ago
Modified shader to be more explicit about render paths
7 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2 Actually just don't bother trying to read 0 bytes from a file Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only Error checking in spawnicon context menu When spawnicons are removed while the player has the context menu open Undone some recent changes to queued loader Will probably have to completely stop relying on this system. Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
7 Days Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
7 Days Ago
Do not use dynamic model indices for clientside only entities This system invokes the queued loader which is broken on x86-64 and tries to async load already loaded models on main, so screw it. This commit fixes needing to precache models serverside for physics.
7 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
7 Days Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
7 Days Ago
player update. setting up p17 weapon
7 Days Ago
player update. metal detector entity item held position edited and override controller updated with latest idle pose
7 Days Ago
Disabled snapping when in a building blocked zone
7 Days Ago
door latches
7 Days Ago
Don't check require component while deserializing, wait until post deserialize
7 Days Ago
Update art_showcase.scene
7 Days Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
7 Days Ago
Update flag_oakwood_color.png
7 Days Ago
More boilerplate for nodes / graph
7 Days Ago
Debug view for scene ref nodes
7 Days Ago
Added more speed tree test data
7 Days Ago
adding speedtree test assets
7 Days Ago
Merged from main
7 Days Ago
Start blocking out state machine resource + editor window
7 Days Ago
Subtracting 94522
7 Days Ago
Missed files
7 Days Ago
Added speedtree files
7 Days Ago
Deleted and moved files
7 Days Ago
Further work on speed tree
7 Days Ago
Fix hover loot not working from backpack -> vending machine