136,177 Commits over 4,444 Days - 1.28cph!

7 Days Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
7 Days Ago
merge from main
7 Days Ago
update from main
7 Days Ago
Updating poker bandana to V4 skeleton
7 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
7 Days Ago
Major refactor/cleanup wip
7 Days Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
7 Days Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
Merge from main
7 Days Ago
merge from attachment_charms
7 Days Ago
merge from induslight_boat_fix
7 Days Ago
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7 Days Ago
merge from heater_fix
7 Days Ago
Fixed heater heat shimmers showing up when off
7 Days Ago
Fixed heater lights not fading in when powered the first time
7 Days Ago
merge from main
7 Days Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
7 Days Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
7 Days Ago
merge from main
7 Days Ago
merge from new_navmesh_fixes
7 Days Ago
merge from bun_hairstyle_clipping_fixes
7 Days Ago
merge from egg_suit_orientation_fix
7 Days Ago
merge from radtown_flare
7 Days Ago
merge from Spotlight fixes
7 Days Ago
merge from dlc_light_fix
7 Days Ago
merge from desert_military_base_silo_overlap_fix
7 Days Ago
merge from large_furnace_collision_fix
7 Days Ago
Merge from demo_cfg_frame_0
7 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
7 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
7 Days Ago
Unsaved
7 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
7 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
7 Days Ago
Codegen
7 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
8 Days Ago
Merge from decimal_parse_default_fix
8 Days Ago
Merge from Sunglasses_Clipping_Fix
8 Days Ago
Merge from conditional_hair_lod2s
8 Days Ago
Merge from model_culling_fixes
8 Days Ago
Merge from heavy_plate_legclip_fix
8 Days Ago
Merge from clothing_reskin_pool_fix
8 Days Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
9 Days Ago
merge from heater_fix
9 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
10 Days Ago
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
10 Days Ago
merge from buildingerrors_fix
10 Days Ago
Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
10 Days Ago
merge from console_localtime