133,636 Commits over 4,262 Days - 1.31cph!

10 Days Ago
more splat work ferry terminal
10 Days Ago
Merge from netting_placement_rework
10 Days Ago
Merge from main
10 Days Ago
Merge from parent
10 Days Ago
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10 Days Ago
more splat on the right of ferry terminal
10 Days Ago
Boat planner can go into tc tool slots
10 Days Ago
naval_update -> main
10 Days Ago
glass surface types for airfield hangars
10 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
10 Days Ago
deleted stray foundation piece water_well_b
10 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
10 Days Ago
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10 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
10 Days Ago
merge from fix_boat_teleport_checks -> naval_update
10 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
10 Days Ago
Set tropical terrain material decal layers 0 & 1
10 Days Ago
Merge from tropical_shore
10 Days Ago
Adjust shore and underwater values
10 Days Ago
Merge from naval_update
10 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
10 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
10 Days Ago
Merge from parent
10 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
10 Days Ago
reduce cannon fire mech sound volume slightly
10 Days Ago
assign UI handling sounds to boat deployables
10 Days Ago
Null check in TerrainPath:FindClosest
10 Days Ago
RHIB storage sounds
10 Days Ago
Add PT Boats to deep sea vehicle whitelist
10 Days Ago
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10 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
10 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
10 Days Ago
space lr300 sounds
10 Days Ago
Fix tropical1 terrain size, and add earlier assert
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
10 Days Ago
RC (not s2p'd)
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
10 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
10 Days Ago
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10 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
10 Days Ago
Boat prefabs
11 Days Ago
Docks
11 Days Ago
Merge from naval_update
11 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
11 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled