142,701 Commits over 4,383 Days - 1.36cph!

8 Days Ago
Part2
8 Days Ago
Part 3
8 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
8 Days Ago
More beard setup
8 Days Ago
Fixed players being able to access TC through the vending machine
8 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
8 Days Ago
merge from fix_hover_loot_attachments -> main
8 Days Ago
merge from fix_privaddfriend_vis
8 Days Ago
add usedistance range check
8 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
8 Days Ago
merge from main
8 Days Ago
Short beard setup wip
8 Days Ago
merge from workshop_emission_intensity
8 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
8 Days Ago
merge from fix_cui_drabble_nre -> main
8 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
8 Days Ago
updated mortar animation idle pose
8 Days Ago
merge from fix_forceaddtoteam -> main
8 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
8 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
8 Days Ago
merge from fix_itemcontainer_take_leak -> main
8 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
8 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
8 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
8 Days Ago
Fix smoke grenade manager returns driving me crazy
8 Days Ago
transformchanged_cleanup -> main
8 Days Ago
Support food on corpses again
8 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
8 Days Ago
main -> vendingmachine_ui_refresh
8 Days Ago
transformchanged_cleanup -> main
8 Days Ago
Space
8 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
8 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
8 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
8 Days Ago
Add mortar deployment guide prefab
8 Days Ago
merge from mortar_prototype
8 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
8 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
8 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
8 Days Ago
- Deselect support - Format changes
8 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
8 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
8 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
8 Days Ago
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8 Days Ago
this probably fixes it
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
industrial electric furnace - reduced AO to 512
8 Days Ago
io workbench visual point setup
8 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
8 Days Ago
Some setup on io.table.deployed