userLaylacancel

2,398 Commits over 2,070 Days - 0.05cph!

2 Years Ago
Particle editor toolbar
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2 Years Ago
Add required and spawn modules to module list UI
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2 Years Ago
Allow multiple particle modules to be added on the native side for if/when we need it. Make remove module button functional.
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2 Years Ago
Make module enable/disable toggle functional
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2 Years Ago
Update asset module list when adding new module. Move event generator to top of module stack before updating module list (unreal bug that removes what it thinks is the type data module)
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2 Years Ago
Make all module curves editable
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2 Years Ago
Add inspector to particle editor ui
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2 Years Ago
Select modules
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2 Years Ago
Particle editor UI progress. Show emitters and modules from an actual particle system asset. Add new modules from UI.
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2 Years Ago
Add arcade cabinet assets
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2 Years Ago
Rename Arcade GameAPI.Unreal to GameAPI.Engine
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2 Years Ago
Add RefreshBoneTransforms to skeletal mesh entity, this is useful for when you want to disable ragdoll physics and not have it spazz out for a until next tick
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2 Years Ago
Add dummy ui to capture mouse
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2 Years Ago
Use orbit camera for ragdoll editor
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2 Years Ago
Skeletal model post load calls embedded physics asset post load so constraints are fixed in editor
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2 Years Ago
Update all asset library loaders on start game so new ones can be found when switching gamemodes
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2 Years Ago
Commit lightmap texture (should probably warn when using an uncommited texture)
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2 Years Ago
Move bsp reading to BspUtils addon (bsp reading across quake based engines is pretty much the same)
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2 Years Ago
Default mass scale to 1 for physics asset importing
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2 Years Ago
Add mass scale to physics body
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2 Years Ago
Draw physics asset constraint limits
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2 Years Ago
Add offset transform to physics asset constraint importing
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2 Years Ago
fuck again
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2 Years Ago
fuck
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2 Years Ago
Remove debug draw now that we can draw directly to the pdi
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2 Years Ago
Weld with constraints when welding a model with bones (welds the root body for now, ragdolls can't be welded with solid welding)
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2 Years Ago
Freeze/Unfreeze individual joints with grabber tool
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2 Years Ago
Add bone grabbing to grabber tool
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2 Years Ago
Save references to bodies and constraints in physics asset. Add json constructor to Angles.
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2 Years Ago
Fix NRE when reloading skeletal model
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2 Years Ago
Add reference to physics asset override in skeletal mesh entity and reference to physics asset in skeletal model
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2 Years Ago
Try wrapping physics asset in a proxy object so we can get the managed pointer back out from the outer object (gross)
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2 Years Ago
Add bodies enumerator to physics asset. Add GetBoneTransform.
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2 Years Ago
Add Project and Deproject to Draw2D Add managed handles to internal physics asset, body and constraint classes. Add GetPhysicsAsset to skeletal mesh entity.
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2 Years Ago
Draw wireframe primitives for every body in a physics asset
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2 Years Ago
Fix compile error in steam build
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2 Years Ago
Initial ragdoll editor addon Expose low level primitive drawing for gamemodes to draw primitives on demand
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2 Years Ago
Fix constraint enable projection setting, check if the constraint data is valid first.
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2 Years Ago
Load constraint collision and projection settings and rigid body linear and angular damping. Fix compile errors Fix constraint limits in editor by setting default profile to the profile in default instance. Add PostLoad to assets for any fixups needed after loading.
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2 Years Ago
Fix constraint transform when constraint parent isn't directly above in hierarchy
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2 Years Ago
Load physics assets from json. Fix Vector3 json deserialize.
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2 Years Ago
Started physics asset importer. Add unload and reregister to physics assets so they can be reloaded
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2 Years Ago
Add Citizen props
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2 Years Ago
Only reload asset on file change if the file still exists (deleting file triggers file changed event)
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2 Years Ago
Add mp3 sound importer
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2 Years Ago
Allow sound assets to take direct PCM data
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2 Years Ago
Separate wav and ogg sound importers
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2 Years Ago
Cleanup fbx animation loading Add physics asset override to skeletal mesh entity (sometimes you want a custom ragdoll that doesn't import with the model)
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2 Years Ago
Preserve model import settings when reloading
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2 Years Ago
Load fbx animations properly using anim timespan
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