140,216 Commits over 4,505 Days - 1.30cph!

12 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
12 Days Ago
Added generator VFX to the powerplant.
12 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
12 Days Ago
missing mats
12 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
12 Days Ago
merge from PlayerMaintainedMonuments
12 Days Ago
Fix pool cue placement again
12 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
12 Days Ago
more pooling state resetting
12 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
12 Days Ago
jukebox - minor micro polish on game model
12 Days Ago
Model, entity, and textures for halloween garland (WIP)
12 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
12 Days Ago
Fix sound positions
12 Days Ago
Ensure cue follows hand prop position + rotation given in animations
12 Days Ago
Fix timesince and car audio not being reset properly
12 Days Ago
Adding initial events for power grid state, fuses, and garages.
12 Days Ago
Improve sound loop stop
12 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
12 Days Ago
Merge from terrain_renderer
12 Days Ago
merge from terrain_parallax_fix
12 Days Ago
Merge from main
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Merge from satellite_crash
12 Days Ago
Merge from satellite_internal_meshfix
12 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
12 Days Ago
revert quality mapping
12 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
12 Days Ago
Gate debug dot to editor only
12 Days Ago
merge from hackweek_sv_pie_menu
12 Days Ago
Added back inventory tab checks
12 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
12 Days Ago
Manifest
12 Days Ago
12 Days Ago
Thruster item setup
12 Days Ago
adding tripple transition train tunnel part
12 Days Ago
merge from main
12 Days Ago
12 Days Ago
Fix grass
12 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
12 Days Ago
adding small modular train tunnels
12 Days Ago
removing unused station blockouts
13 Days Ago
initial/wip
13 Days Ago
Merge from playermaintainedmonuments
Rin
13 Days Ago
merge from water_wheel_gibs
13 Days Ago
Unsaved changes to animator
13 Days Ago
Add master key to icon generator manifest Update master key icon
13 Days Ago
Update manifest
13 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem