125,573 Commits over 4,171 Days - 1.25cph!

10 Days Ago
merge from hackweek_crosshair_customization/settings_editor
10 Days Ago
Make previous compile fix match the other ifdef behaviour
10 Days Ago
Compile fix
10 Days Ago
10 Days Ago
Merge from naval_update
10 Days Ago
Introduce WIP version of ConcurrentBitArray for bitmapped damage tracking
10 Days Ago
Commit progress on deep sea islands mission
10 Days Ago
v4 player entity, hold type and prefab update for C4 and satchel charge
10 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - maintain partial ordering of snapshots when sending to player using tasks - This fixes rare parenting desync that can manifest as a weapon attachment world model not hiding (or something much worse) Need to optimize it by merging tasks, as this can create too many tasks for the server to process Tests: flew around on Craggy with fast noclip - attachments didn't "duplicate". Shot animals, switched active items. Tested occlusion with 2p and geared guns
10 Days Ago
merge from sail_physics_test
10 Days Ago
increased rudder torque-control strength, set default control scheme to that for now
10 Days Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
10 Days Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
10 Days Ago
Merge from main
10 Days Ago
merge from boat_building
10 Days Ago
third option on rudder control, bit of debug vis cleanup
10 Days Ago
- Multithread in C++ instead of C# as it's simpler to avoid allocs - Make navmesh build not generate any garbage - Add option to sample detail navmesh height - Tick navmesh from ServerMgr instead of letting unity decide
10 Days Ago
Fix wall cabinet not showing media
10 Days Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
10 Days Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
10 Days Ago
Much better avoidance results - higher speed in general
10 Days Ago
manifest
10 Days Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
10 Days Ago
Fixed server compiler errors
10 Days Ago
Merge from main
10 Days Ago
Setup triangle floor block and add to boat building planner.
10 Days Ago
Added new default texture streaming settings in the Quality Settings
10 Days Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
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10 Days Ago
PT Collision update
10 Days Ago
v4 explosives entity, hold type and animation updates
10 Days Ago
Only tick steering update when a player is mounted to the wheel
10 Days Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
10 Days Ago
merge from indirect_instancing_toggle
10 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
10 Days Ago
Add the video for the pack
10 Days Ago
merge from store-updates-sept2025
10 Days Ago
Progress
10 Days Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
10 Days Ago
Casino progress
10 Days Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter