141,170 Commits over 4,383 Days - 1.34cph!

9 Days Ago
Fixed steam DLC price text layout issues
9 Days Ago
water wheel WB 1
9 Days Ago
console.erroroverlay 0 closes the error overlay
9 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
9 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
9 Days Ago
merge from save283 - Staging wipe
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Add min radius for terrain culling
9 Days Ago
merge from main
9 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
9 Days Ago
Network++ Save++ persistance++
9 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
9 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
9 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
9 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
9 Days Ago
Merge from main
9 Days Ago
Clamp uv for min/max height sampling
9 Days Ago
Fix prefab id
9 Days Ago
Updated armoured hatch anims to prevent wall clipping
9 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
9 Days Ago
Update manifest
9 Days Ago
Create new version of the mortar prefab based on ballista
9 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
9 Days Ago
merge from main
9 Days Ago
Rename mortar.entity -> mortar2.entity
9 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
9 Days Ago
Fix HasFlags()
9 Days Ago
Codegen
9 Days Ago
Fix GetActiveItem() after merge
9 Days Ago
merge from mortar -> mortar_prototype
9 Days Ago
merge from main -> mortar_prototype
9 Days Ago
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9 Days Ago
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9 Days Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
9 Days Ago
merge from main -> fix_server_browser_compression/http_client
9 Days Ago
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9 Days Ago
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9 Days Ago
merge from fix_server_browser_compression -> main
9 Days Ago
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9 Days Ago
Fixed RW on FX meshes.
10 Days Ago
apartment rugs
10 Days Ago
merge from safezone_lootbag_fix
10 Days Ago
fix typo
10 Days Ago
merge from overfishing
10 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
10 Days Ago
Shutter frame audio fixes
10 Days Ago
Codegen
10 Days Ago
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