131,950 Commits over 4,232 Days - 1.30cph!

8 Days Ago
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8 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
8 Days Ago
missing change
8 Days Ago
Fixed mirroring issue
8 Days Ago
Hide Boots repose male/female
8 Days Ago
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8 Days Ago
Added server tab
8 Days Ago
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8 Days Ago
Loadout and commands view styling
8 Days Ago
more loadout styles that didnt pick up
8 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
8 Days Ago
Restore consoletoggle arg to open a specific tab
8 Days Ago
Info tab tweaks
8 Days Ago
merge from main
8 Days Ago
Fixed menu tooltip icon not being marked as non static
8 Days Ago
Added a button to toggle hidden items
8 Days Ago
further cleanup
8 Days Ago
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8 Days Ago
Fully removed PointGrid3D and associated jobs
8 Days Ago
Use flex columns for the itemlist, instead of a grid
8 Days Ago
HideVest male/female
8 Days Ago
missing TankTop file
8 Days Ago
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8 Days Ago
merge from main
8 Days Ago
removing more unused prefab setup
8 Days Ago
merge from gui_cleanup
8 Days Ago
removing more dead code
8 Days Ago
got the admin panel working for sculptures again
8 Days Ago
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8 Days Ago
Naval scientist variation art
8 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
8 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
8 Days Ago
routed saving properly
8 Days Ago
Commands tab for useful and common commands
8 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
8 Days Ago
Tank Top repose male/female
8 Days Ago
Collared Shirt repose male/female
8 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
8 Days Ago
powerplant update
8 Days Ago
merge from powerplant_dropzone
8 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
8 Days Ago
Loadouts tab styling
8 Days Ago
drop zone moved, prevents hackable dropping on lighting
8 Days Ago
merge from fillwater_improvements
8 Days Ago
merge from helicopter_flare_balance_pass
8 Days Ago
merge from harbor_swingbridge_parent_fix
8 Days Ago
merge from m15_3p_emmisive_fix
8 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
8 Days Ago
merge from rivals
8 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off