134,164 Commits over 4,262 Days - 1.31cph!

13 Days Ago
merge from main (will need manifest rebuild)
13 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
13 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
13 Days Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
13 Days Ago
Easter onesie reposed
13 Days Ago
merge from (main)birthday2025 -> main
13 Days Ago
fixed 3p mag drop not working
13 Days Ago
Cherry pick from 139348
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
set repair and pickup to twitch rivals sofa
13 Days Ago
world model outline for candle hat
13 Days Ago
Adding more player update anim transfers
13 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
13 Days Ago
Chicken costume setup
13 Days Ago
Merged main to build_cache_redirect
13 Days Ago
Metal shield reposed
13 Days Ago
fixed mag not hiding/showing during 3p reload
13 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
13 Days Ago
Horse costume setup
13 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
13 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
13 Days Ago
Merge from main
13 Days Ago
merge from parent
13 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
13 Days Ago
main -> network_profiler
13 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
13 Days Ago
Glow eyes repose - added new mesh for the glowing eyes
13 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
13 Days Ago
Snowman Helmet reposed
13 Days Ago
Allow wooden barricades in the deep sea
13 Days Ago
merge from spacestation_storepages
13 Days Ago
Updated space LR and space station store pages: added branding and updated media
13 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
13 Days Ago
Santa hat repose
13 Days Ago
Boat building UI toggles its canvas when not visible
13 Days Ago
merge from main
13 Days Ago
merge from event_canvases_fix
13 Days Ago
Fixed halloween and easter event canvases being enabled at all time
13 Days Ago
Adding viewmodel rig for new m92 refresh model
13 Days Ago
merge from naval_update
13 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
13 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
13 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
13 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
13 Days Ago
Fix 2 NREs with Indirect Instancing enabled
13 Days Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
13 Days Ago
Fix cell mesh sizes at each LOD
13 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
13 Days Ago
merge from space_station_weapon_skin