130,910 Commits over 4,232 Days - 1.29cph!

9 Days Ago
shadow proxies for meshes with over 1 material in FCs
9 Days Ago
latest medical syringe anim updates
9 Days Ago
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9 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
9 Days Ago
Tshirt.Long repose (female)
9 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
9 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Added support for light cookies in RRP
9 Days Ago
Merge from main
9 Days Ago
miner hat repose
9 Days Ago
merge from elevator_power_qol
9 Days Ago
Remove leftover ItemModChildIO component on the elevator item
9 Days Ago
merge from main
9 Days Ago
Tshirt.Long repose (male)
9 Days Ago
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9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Fixed sorting settings missing some localization
9 Days Ago
Protobuf
9 Days Ago
Merge from save273
9 Days Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
9 Days Ago
Added generic crockery props to project
9 Days Ago
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9 Days Ago
Fixed outdated material reference in some player seeds
9 Days Ago
changed material applied to knight armour helmet imports
Rin
9 Days Ago
Merge from save273 - Staging wipe
9 Days Ago
Merge from directional_foliage_displacement
9 Days Ago
Replace overwritten/corrupted texture bundle
9 Days Ago
Remove debug code and more clean up
9 Days Ago
Merge from main
9 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
9 Days Ago
Switch fog of war back to the background thread, seems to work locally?
10 Days Ago
Merge from ttk_convars
10 Days Ago
Merge from attackheli_fixcar_changes
10 Days Ago
Merge from krieg_boulder_outline
10 Days Ago
Merge from egghunt_invis_fix
10 Days Ago
Merge from hackweek_boxsorting
10 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
10 Days Ago
Merge from main
10 Days Ago
Merge from elevator_power_qol
10 Days Ago
Merge from main
10 Days Ago
main -> building_planner_viewmodel
10 Days Ago
vehicle_ui_sidecar -> main
10 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
10 Days Ago
vendor_drone_accessibility -> main
10 Days Ago
clean up the ui icon
10 Days Ago
main -> drone_accessibility