userLaylacancel

3,652 Commits over 2,465 Days - 0.06cph!

5 Months Ago
Hammer: Add editortext helper
5 Months Ago
Allow meshes to be created with different prim types
5 Months Ago
Fix VertexBufferHandle.SetData
5 Months Ago
Disable joints motor mode by default
5 Months Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
5 Months Ago
Set b_noclip in StandardPlayerAnimator
5 Months Ago
Use Right for sidewards movements in StandardPlayerAnimator
5 Months Ago
Don't use doubles in Vector4
5 Months Ago
Model.Create can optionally create a collision mesh
5 Months Ago
Allow rubikon shapes to own their own hull and mesh data so they can be cleaned up (used for shape cloning)
5 Months Ago
Better exception messages for vertex and index buffer handles
5 Months Ago
Don't require baked lighting if the user builds with no lightmaps, removes annoying warning.
5 Months Ago
Add the operators you'd expect on Vector4
5 Months Ago
Whitelist ReadOnlySpan
5 Months Ago
Fix csm_cascade_override_dist convars not being used when all cascade distances are zero. Bump max shadow distance x10 for auto cascade distance calculation.
5 Months Ago
Another assert
5 Months Ago
Don't try to create textures on server
5 Months Ago
Hammer: Fix align to grid plane not working properly Hammer: Fix "Align to Surface" Alt toggle not actually toggling
5 Months Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
5 Months Ago
Add Model GetAttachmentName and AttachmentCount
5 Months Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
5 Months Ago
Add environment light entity so it can be changed from managed
5 Months Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
5 Months Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
6 Months Ago
Remove redundant element count from buffers SetData
6 Months Ago
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
6 Months Ago
Add client.hotloaded event
6 Months Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
6 Months Ago
Only rotate snap with physgun if we're rotating
6 Months Ago
Stop using IFrameUpdate
6 Months Ago
Add SceneObject.SetValue (texture)
6 Months Ago
Resizer works on mouse down
6 Months Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
6 Months Ago
make the bouncy ball random scale and color
6 Months Ago
physgun and gravgun adds/removes held entity on players pvs
6 Months Ago
Fix voice chat that i just broke
6 Months Ago
oops
6 Months Ago
Add a function to decode voice data
6 Months Ago
unused log
6 Months Ago
Handle bullet forces on ragdoll
6 Months Ago
Forgot to delete ragdolls after some time Only start the ragdoll hidden if we're the local player
6 Months Ago
Only show ragdoll once the ragdoll camera has updated at least once
6 Months Ago
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
6 Months Ago
Add ModelEntity.CopyMaterialGroup
6 Months Ago
API update
6 Months Ago
Remove BodyGroupMask in favor of CopyBodyGroups
6 Months Ago
Add ModelEntity.SetMaterialGroup
6 Months Ago
Use gradient for current tool ui
6 Months Ago
Add StartDisabled, Enable, Disable to base trigger
6 Months Ago
Support string to enum in string extensions