141,656 Commits over 4,383 Days - 1.35cph!

10 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
10 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
10 Days Ago
added a bunch more boat layouts for testing
10 Days Ago
Reduce guaranteed slots from defensive to 1
10 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
10 Days Ago
merge from render_pipeline_testing (reflection fix)
10 Days Ago
fix vclouds not showing up in water reflections in BiRP
10 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
10 Days Ago
10 Days Ago
Industrial Autoturret - Updated textures
10 Days Ago
Fixing skinning for lumberjack hazmat
10 Days Ago
New gesture animation polish pass
15 Days Ago
Simplify how we get Steam APIs * The new SteamAPI versions do not have the "api context" stuff anyway. * Deletes IGet::SteamRemoteStorage, SteamApps, SteamScreenshots, SteamUser, SteamFriends, SteamGameServer, ResetSteamAPIs Fixed another NPE crash with HLTV Fix some prediction errors with HL1 weapons * These weapons take too much effort Minor weapon prediction fixes * SLAM fixes * Minor Gravity Gun prediction fix (for holding right click) Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Fixed some potential crashes
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
fix label of new io info on item
10 Days Ago
Workbench level 2+3 loot panel assignment
10 Days Ago
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10 Days Ago
fixed missing texture on tier 2 workbench
10 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
10 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
10 Days Ago
Mannequin fbx update
10 Days Ago
Merge from vital_icons
10 Days Ago
merge from main
10 Days Ago
Ton of general workbench client/server compile fixes
10 Days Ago
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10 Days Ago
Merge from chainsaw_hotspot_gathering
10 Days Ago
Merge from main
10 Days Ago
Fix server log when throwing items at trees and ore nodes
10 Days Ago
Add a convar to gate the icon display behaviour.
10 Days Ago
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10 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
10 Days Ago
merge from main
10 Days Ago
stripped back workbench 2, added new corpse
11 Days Ago
Cleanup
11 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
11 Days Ago
Update prefab MetalIceVest
11 Days Ago
IceMetalChestplate and IceMetalFacemask setup
11 Days Ago
updated workbench tier3
11 Days Ago
workbench tier 1 corpse update
11 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
11 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
11 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
11 Days Ago
Merge: from main Will need to subtract some stuffs
11 Days Ago
Remove conflicting shader directory
11 Days Ago
Fix shader errors
11 Days Ago
Set up layer structure in new prototype shader
11 Days Ago
Split StandardLayers into types and functions