137,373 Commits over 4,324 Days - 1.32cph!

11 Days Ago
Fixed toggling the hidden item buttons resetting your search
11 Days Ago
Wick improvements. Screen shake tweaks on attack.
11 Days Ago
Silly Horse Mask Hair, icon update
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
11 Days Ago
merge from main
11 Days Ago
Wick prefab consistency fixes
11 Days Ago
UGC filtering panel
11 Days Ago
Adding new horse armour fbx with LODs
11 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
11 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
11 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
11 Days Ago
anim update for cannon ball position in hand
11 Days Ago
Fix variable name typo
11 Days Ago
Merge from main
11 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
11 Days Ago
added new sounds for the salvaged sword actions
11 Days Ago
First pass on giving real weapon entities to new scientists
11 Days Ago
trumpet anim updates
11 Days Ago
early layout for the marketplace
11 Days Ago
sulfur box lods
11 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
11 Days Ago
Vending machine and sculpture UGC widgets
11 Days Ago
Fixed pivots in kiosk blockouts
11 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
11 Days Ago
rentable shop b prefab
11 Days Ago
Prefabbed the kiosk blockouts
11 Days Ago
added terrain triggers, basic splat and topology painting
11 Days Ago
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11 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
11 Days Ago
Adding burst cloth constraints to LNY armour
11 Days Ago
grip adjustments to shield
11 Days Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
11 Days Ago
Pattern boomer UGC widget
11 Days Ago
tweaked burnt fuse effect
11 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
11 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
11 Days Ago
UGC audio widget and edit history panel
11 Days Ago
Found the bool to include inactive components
11 Days Ago
Tuba animation updates
11 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
11 Days Ago
Merge from add_printorkilloffnavscientists_command
11 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
11 Days Ago
Merge from fix_scientists_not_wounding
11 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
11 Days Ago
Merge from fix_ai_play_anim_nre
11 Days Ago
some more doodling on the monument layout
11 Days Ago
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11 Days Ago
sulfur box texture tweaks