136,087 Commits over 4,444 Days - 1.28cph!

7 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
7 Months Ago
easier traversal on stairs in WTP
7 Months Ago
glass surface type > glass small on security towers
7 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
7 Months Ago
Merge: from main
7 Months Ago
Adjusted sail transmission colour
7 Months Ago
Boatbuilding station, cannonball and boat planner pass
7 Months Ago
boat building deployables gameplay pass - WIP
7 Months Ago
fixed early culling barricades at trainyard
7 Months Ago
cargoship LOD3 glass is see through now
7 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
7 Months Ago
fixed moved AC tubes in cave_large_sewers
7 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
7 Months Ago
removed renderer batch selectively on floating junkpiles crates
7 Months Ago
Fix NRE when Indirect Instancing is disabled
7 Months Ago
auto updated mats and metas from old versions of editor
7 Months Ago
Include light colour term in thin transmission mode
7 Months Ago
turret_fixes -> naval_update
7 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
7 Months Ago
Fix Indirect Instancing accidentally being enabled by default
7 Months Ago
Resort 50 cal left after the merge
7 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
7 Months Ago
- More seat adjustments
7 Months Ago
Try out seat relative position re-sync update
7 Months Ago
Merge from boat_building
7 Months Ago
Merge from boat_building/effects
7 Months Ago
Bring down reload to like 14.7
7 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
7 Months Ago
Reorient seat in the turret Better eye pos
7 Months Ago
7 Months Ago
merge from main/naval_update/modular_boat_sounds
7 Months Ago
Reorient seat in gun space
7 Months Ago
merge from main/naval_update
7 Months Ago
- Only update server seat if no client auth
7 Months Ago
Compile fix
7 Months Ago
update from naval_update
7 Months Ago
minor steering wheel sound tweaks
7 Months Ago
- Remove debug logs - Remove ddraw
7 Months Ago
- Missing
7 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
7 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
7 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
7 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
7 Months Ago
play a sound when finishing building from the steering wheel
7 Months Ago
modular boat engine reverse sound
7 Months Ago
Compile fixes
7 Months Ago
- Fix client trying to override the reoncilliation when reloading
7 Months Ago
merge from naval_update/deep_sea