201,946 Commits over 4,171 Days - 2.02cph!
fixed rare issue where a dead helicopter could enter a strafe
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
NPC push velocity updated to match player
Got NPC vehicle collisions working again
Fixed a bug where AI would stop walking their current path after their target died
Merging in a particular commit with an AI fix.
Minor ragdoll method edits.
Fixed NPC interaction bug
Spinner wheel sounds
Water lapping sound polish
backup/progress
bit of overgrowth for preview
Fixed RustBuilder not building all all platforms as debug build
Added OpenGL core to Windows (for asset bundles)
Player prefab, some follow camera field NonSerialized attribs
Fixed metal chest plate rig in prefab (RUST-1637)
Disabled follow camera tilt, now only adjusted via zoom curve.
Added movement input follow offset test
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
Resizing every speedtree without care or consideration
Fixed weapon_357 returning wrong hold type in Lua
Automated Linux Build #662
Automated Linux DS Build #662
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Disabled offset in FollowCamera
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Animal attacks show hud damage indicator
FOR FUCK SAKE tweak shader/ UI material
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
started on client separation to local/internet
Fixed some issues with Buttons and their interaction with Lamps
Probably fixed floating icons. Info panel a bit better, right click looting better.
Updated main camera effect assignments
Fixed scene view display when skybox is enabled