201,964 Commits over 4,171 Days - 2.02cph!
Automated Linux Build #658
Automated Linux DS Build #658
Automated Windows Build #658
Rocket factory/interior progress
Fixed dark censorship (RUST-1625)
searchlight beam cherry pick
Fixed game object creation error in editor when stopping game
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds)
Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
Fix animal footstep sounds
Add new bear footsteps from a while back
Moved item decay boilerplate to a component
FOR FUCK SAKE more shader work
Changed players to use NPC visual styles.
Pulling all my fixes and stuff back into Main.
merge from main/footsteps2
merge from main/footsteps2
animal footstep import settings
Snappier interaction display
Stopped injuring yourself with your own car making you a criminal
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky
FOR FUCK SAKE UI tweak/ wip intro
Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
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Automated Windows Build #659
Automated Windows Build #660
Balanced animal favour running in straight line
Improved performance of removing from Grid<>
Fixed player collision corruption on die / respawn cycle (RUST-1642)
Ai doesn't eat when it's got threats
Fixed AI quickly running back to previous spot when running fast
Ai bit more afraid of humans
Fixed Ai floating off ground slightly
Fixed torch light culling mask
Subtracting
20023 to try a different way
Fix for intro not playing after first match
split GameInstance stuff from GameServer into GameHostServer
Fixed spikes when removing entity
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration)
Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead
ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)