199,336 Commits over 4,140 Days - 2.01cph!
Trying to hook phones up.
Nuked shitty decor spawn cache
Fixed DecorComponents not working properly
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Updated water SSR; fixes back reflection leaks (wip, needs refine)
tweaked special fx when car drives over water
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
tweak battle ui outro /intro anim
fixed error message when spawning sedan
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
added eloRating to player protobuf.
player panel league medals now work.
updated player panel prefabs to have UILeagueMedal
optimized wheelsmoke effect
fix for self-intersecting polygon error on playermodel
Collated command for Adding Fuel To Fire
Fixed Breed request not hiding from UI if target is not human (0_o)
radial menu disabled button state improvement
Gangs fully implement IMissionUser and sync mission info to clients.
Better events system for gang missions
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
Merge from foliage-shader-v2
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately
Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
Added an icon for hunt desires
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
vm salvaged axe and salvaged hammer anim fix
Replaced some List.AddRange usage in various AI code (was generating garbage)
Facepunch plugins
Disabled attack bar for now.
wip stuff
Facepunch plugin fixes
wip chat conversion
fix menu display in the main scene
Placing a campfire now creates a MachineProcessActionDesire for the machine process
Changed the way the fists icon works.
Fixed Unit.Progression component not unsubscribing from events.
Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
Fixed DecorAlign NRE spam
fixed wrong texture appearing on satchel charge when thrown
Tweaks to water ssr; added refinement step for low incidence angle
vm salvaged Icepick and Water jug anim fix