199,336 Commits over 4,140 Days - 2.01cph!
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
Added MachineProcessCapacity consideration
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
Hide unit path widget/line renderer when UI is invis
chat channels, more chat setup
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
Phone almost ready to start to make calls.
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
Reduced SSAO near to far fade range
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No errors.
WIP foliage conversion.
gab for gameplay is ignored if chat input is open, chat input UI tweak
workbench radius tripled
can rotate workbenches
New chat system, global and match channels.
Pressing tab with chat input open when in a match will switch between sending to global or the match.
Setup rough placeholder chat colours.
Server sends a server chat message when someone connects.
Deleted CmdChat
colour coded target channel text on chat input box, exposed in inspector.
Working on gang mission tasks
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
Fix stray dome sounds on lighthouse
Just adding notes about missions sort of as a plan
Starting on how the gang missions will be created and work with each other
Fixed several audio channels not respecting audio settings (Ambient/Ocean/Weather/Wind are now controlled by the Effects slider)
More work on gang mission stuff. Non-functional at present
Exiting Effects now get a an extra Tick so that exit actions are run correctly (fixes units getting stuck in stealth pose)
Fixed projectiles not reparenting properly when detached from a corpse
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
Fixed corpses not getting cooked on spits properly, they should now stay on the spit and not burn so the tribe can butcher meat off it as needed
Subtracting EAC SDK update (crash)
fixed clipping arms on vm satchel charge
Cherry picked shader changes from main
updated foliage sahder to use new append node
reverted shader because it broke it..
shader is still broken...
fix for Weird anim bug when unit has exhausted flag while sleeping