136,395 Commits over 4,444 Days - 1.28cph!

10 Months Ago
drone uses its own loot panel
10 Months Ago
Fixed another translate NRE happening during bootstrap
10 Months Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
10 Months Ago
merge from main
10 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
10 Months Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
10 Months Ago
merge from uiworkshop_fixes
10 Months Ago
vm chainsaw attack anim edits
10 Months Ago
Fixed workshop pages not loading items correctly
10 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
10 Months Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
10 Months Ago
account for attack cooldown on ThrownWeapon types
10 Months Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
10 Months Ago
subtract 130346 linq_optimisations
10 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
10 Months Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
10 Months Ago
Changing item category in the workshop menu brings you back to page 1
10 Months Ago
More anchor setup and initial wip anim code.
10 Months Ago
merge from menu_cartbutton_fix
10 Months Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
merge from translate_error_fix
10 Months Ago
More null checks to avoid item description NREs
10 Months Ago
trawler_A some zfight improvement among mesh decals
10 Months Ago
setting up chainsaw attack anims
10 Months Ago
merge from christmaslight_fix
10 Months Ago
Restored christmas light bulb facing upwards when deployed on the ground
10 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
10 Months Ago
menu_vids -> main
10 Months Ago
More changes to ensure videos dont play on the home page
10 Months Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
10 Months Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
10 Months Ago
linq_optimisations -> main
10 Months Ago
main -> linq_optimisations
10 Months Ago
require hammer for drone pickup to avoid menu issues for now
10 Months Ago
invert IsEmpty flag
10 Months Ago
get storage contents on pickup
10 Months Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
10 Months Ago
Undo of previous CL - too many files snuck in
10 Months Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
10 Months Ago
removed carton box collider, purely visual
10 Months Ago
merge from main
10 Months Ago
switched to fuelsmall loot panel, needs its own really
10 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
10 Months Ago
merge from icelake_barricade_fix2
10 Months Ago
Apply icelake barricade fix on new branch
10 Months Ago
merge from siegeweapon_pulling_fix
10 Months Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling