128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
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                Give the caboose 20% more health
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed powerlines baked LODs displaying backfaces on doublesided geometry
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect material ID assignments on hvac_exhaust prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P WTP, Trainyard, Excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes to building privileges in WTP, Trainyard, Excavator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed caboose killing players on load from save
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvements to base drone sound code to sound better for manual controller drones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of  9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child 
Now supports undo/redo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can't double down if card count is not == 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Extended caboose parent trigger height even further
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extended caboose parent trigger height
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (stomp trainyard changes locally)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flame iteration & scene backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed caboose slot machines not showing their UI canvas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating flame sequence to augment any base fire atlas.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from electricity_splitter_update_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from connected_time_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from halloween2022/fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> client_stall_detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidate some logic for getting GC info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.