128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from navmesh_stall_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix FPNativeList after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed WaitForSeconds() -> WaitForSecondsRealtime()
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                subtracting 
75856 navmesh_stall_fix due to causing a navmesh stall during startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from navmesh_stall_fix
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added warehouse UVs and Colliders (progress)
 
                
                
                
                
                
             
         
        
            
            
            
                
                animal vs pet target/threat behaviour changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from item_move_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /player_movement_rpc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase base health.
Added a player damage multiplier.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▋▅▄▇▍▇ ██▋█▅███▉ ▉█ ▆▋▊▊▉▅▊▌▍ ▇▅ ▅▇▌▄▊█▅█ ▊▄▉█ ▉▄█ ▉▅▉▌▆▇▄▇█ ▄▄█▅▄▇▉▄.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▉▇▅▉█▉█▍ ▆█▍▋▇▊▄ ▌▍ ▅▆▅▊▍▋ ▆▆█▍▄▍▌▋█▉ ▅▍▄▍█▆▇, ▇▋▍█▊▅▌ ▌▌▊▉▉▆▆ ▇▊▊ ▍▆ ▍▊█ ▍▇▋▉▅▆▋▍▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▍▋▊ ▊▊█▊█▄█ ▇▆▆▌▍▊ ▄█▌▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Give the caboose 20% more health
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed powerlines baked LODs displaying backfaces on doublesided geometry
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect material ID assignments on hvac_exhaust prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P WTP, Trainyard, Excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes to building privileges in WTP, Trainyard, Excavator
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed caboose killing players on load from save
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improvements to base drone sound code to sound better for manual controller drones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▌▌▆▉▇▍▌ ▄▄ █▉▇▅. █▇██▉▌█ ▊▄▌▅
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of  9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child 
Now supports undo/redo