reporust_rebootcancel

129,026 Commits over 4,232 Days - 1.27cph!

13 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
13 Days Ago
Disabled deep sea portals debug by default
13 Days Ago
Give a whole second before spawning scientists
13 Days Ago
merge from naval_update
13 Days Ago
merge from industrial_pipe_batching -> main
13 Days Ago
merge from npc_PlayerSyncCycle_optim
13 Days Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
13 Days Ago
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13 Days Ago
merge from main -> industrial_pipe_batching
14 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
14 Days Ago
merge from naval_update/deep_sea/billboards
14 Days Ago
Dont try and set navigator, we dont have one
14 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
14 Days Ago
Compile fixes
14 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
14 Days Ago
engine and storage audio files imported
14 Days Ago
PT boat engine sounds imported and implemented and storage imported
14 Days Ago
naval_update -> scientist_boat_fixes_3
14 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
14 Days Ago
Mark ladder as static when parented to building block
14 Days Ago
bug fixes and seagulls added
14 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
14 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
14 Days Ago
Added repair bench to playground.player for easier skin testing
14 Days Ago
Candle Hat repose
14 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
14 Days Ago
merge from playable_fixes
14 Days Ago
Folder Renaming for flare refresh.
14 Days Ago
Disable terrain culling by default
14 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
14 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
14 Days Ago
Burlap Headwrap repose
14 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
14 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
14 Days Ago
PT Boat Fuelbox and mesh update
14 Days Ago
Instance bucket helmet from fbx
14 Days Ago
Bucket helmet repose
14 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
14 Days Ago
Boonie hat repose
14 Days Ago
Merge from parent
14 Days Ago
Remove unncessary vehicle seats/mount point spawning
14 Days Ago
PT Boat collision fix and Fuelbox addition
14 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
14 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
14 Days Ago
GetPlayerBoats can now see boats clientside.
14 Days Ago
Updating 50 cal single rig
14 Days Ago
Front 50cal animation polish pass
14 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
14 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs