147,041 Commits over 4,444 Days - 1.38cph!

2 Months Ago
crypt foundation triangle collider convex on
2 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
2 Months Ago
Clean: update UsePlayerUpdateJobs servervar description with a new min level - ran codegen Tests: compiles
2 Months Ago
WIP: - More blockouts - Some minor functionality
2 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
2 Months Ago
Clean: remove all ConVar.Server.UsePlayerUpdateJobs > 0 checks Tests: compiles
2 Months Ago
Clean: remove TriggerParent.UsePlayerV2Shortcuts servervar Tests: compiles
2 Months Ago
Clean: remove UsePlayerTasks alias, since it's now always true Tests: compiles
2 Months Ago
Optim: RelationshipManager - replace active server occlusion query with a cached result fetch Tests: compiles
2 Months Ago
Clean: simplify serial OcclusionLineOfSight to match batched version - removed all extra replication code that we no longer need Tests: ran server occlusion consistency tests
2 Months Ago
Twitch rivals IK and mount updates
2 Months Ago
Merge from partial
2 Months Ago
Cleanup line spaces
2 Months Ago
2 Months Ago
Split to new Workbench.Upgrades partial
2 Months Ago
Efficency and surplus upgrades, lodded and prefabs setup
2 Months Ago
Update: expose all BasePlayer state caches Needed for Occlusion cleanup rewrite Tests: compiles
2 Months Ago
merge from sethealth_fix
2 Months Ago
Fix debug.sethealth only working with integers, improve feedback
2 Months Ago
Update: replace OcclusionCanUseFrameCache with true and simplify This is a bit more than just clean, since there's an extra section of code that will run with it active. Since we didn't have any big bugs with jobs 2 player replication, treating this cache as always valid. Tests: compiles
2 Months Ago
Clean: remove BasePlayer.ServerUpdate and all it's sub-callgraph This also removed most of occlusion v1, but got a bit more to clean there Tests: compiles
2 Months Ago
Clean: rip out serial player update(Jobs 0) flow - moved idle kick logic into ServerUpdateParallel Need to purge non-called methods next Tests: compiles
2 Months Ago
Updated '24' in neon sign to look more like neon sign font
2 Months Ago
Move upgrade icon UI convar
2 Months Ago
Rename workbench upgrade proto to more generic Workbench.
2 Months Ago
Animation clip updates so we have the attack animation split into 2 clips
2 Months Ago
Clean: remove server.EmergencyDisablePlayerJobs and relevant code No more safety, where we're going we need bravery Tests: compiles
2 Months Ago
Update: remove not-in-playercache checks around TickCache where appropriate - also changed resizing to be dependent on playercache capacity, not length, as that was a bug that somehow never tripped Tests: compiles
2 Months Ago
Compile fix
2 Months Ago
Update: connected players always register with PlayerCache disregarding Jobs mode - Cleaned up a couple checks that now become irrelevant Tests: compiles
2 Months Ago
Merge from main
2 Months Ago
Clean: remove occlusion v1 path from jobs 2 Occlusion v1 path still exists for jobs 0 - I'll rip that out a bit later Tests: compiles
2 Months Ago
Clean: remove Jobs 1 paths in BasePlayer.ServerUpdateParallel Tests: compiles
2 Months Ago
merge from harbor_build_block_preview_fix
2 Months Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
2 Months Ago
Merge from island_water_volumes
2 Months Ago
Merge from combat_knife_rotation_fix_2
2 Months Ago
Merge from balloon_clump_lod_distances
2 Months Ago
Merge from recycler_ammo_fix
2 Months Ago
Merge from floor_frame_grill_fix
2 Months Ago
Merge from ladder_hatch_sfx_range
2 Months Ago
Merge from xor_typo_fix
2 Months Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
2 Months Ago
Merge from main
2 Months Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
2 Months Ago
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2 Months Ago
Updated boat vendor with player boat items
2 Months Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
2 Months Ago
WIP new items for sale for the floating city, from april quickfire
2 Months Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)