144,611 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Set up small hunting trophy with updated rig (still not working though)
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Office light file tweaks & setup.
2 Months Ago
fixed 3p cake offset
2 Months Ago
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2 Months Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Months Ago
2 Months Ago
Merge from improved_network_groups/variable_cell_size
2 Months Ago
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2 Months Ago
Work scene backup
2 Months Ago
2 Months Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
2 Months Ago
added an alt version of the big button so they can be coloured.
2 Months Ago
easter wip wallpaper textures, icons
2 Months Ago
Wood tilable texture update
2 Months Ago
Kitchen Modular Kit updates
2 Months Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
2 Months Ago
Icons are now processed through the backend instead of through the editor
2 Months Ago
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2 Months Ago
Merge from hab_altimeter
2 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Months Ago
ao resize
2 Months Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
2 Months Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
2 Months Ago
Merge from hab_altimeter
2 Months Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
2 Months Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
2 Months Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
2 Months Ago
Merge from main
2 Months Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
2 Months Ago
Fix set path earlying out incorrectly when called from SetDestination
2 Months Ago
Use cleaner getter for agent
2 Months Ago
Fix path follower ticking twice per frame in editor
2 Months Ago
hab altimeter worldmodel lods, materials and textures
2 Months Ago
edited motor/pedal bikes ik hand/feet positions
2 Months Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
2 Months Ago
set up salvaged axe skinnable and tested on workshop
2 Months Ago
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2 Months Ago
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2 Months Ago
Updating mortar biped rig
2 Months Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
2 Months Ago
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2 Months Ago
progress on vpaint, facade set dressing
2 Months Ago
Added Salvaged Axe Workshop Source OBJ
2 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
2 Months Ago
Prevent path leaking when agent is destroyed
2 Months Ago
merge main -> rust_server_relay
2 Months Ago
Update: more research - looks like we do need our own task type Tests: uni tests
2 Months Ago
Compile fix
2 Months Ago
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