157,472 Commits over 4,536 Days - 1.45cph!

3 Years Ago
Fixed a crash due to missing attacker in player takedamage hook Block more URLs that crash awesomium - .mov, .mp4 This is not ideal, but there isn't a better way Try to fix crashes with poster command and insane sizes Fixed a crash with Entity:PhysicsInitConvex and invalid input Potential crash fix for Nextbot:BodyMoveXY()
3 Years Ago
Bike stat tweaks
3 Years Ago
Fixed rotation on hanging ladder on rotating crane
3 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
3 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
3 Years Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
3 Years Ago
Heavy Scientist viewmodel setup (for Paddy)
3 Years Ago
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3 Years Ago
Flamejet concept
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Fixed "Snow Effect" material config
3 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
3 Years Ago
network++
3 Years Ago
merge from optimize_rpc_src_connection_2/refactor_2
3 Years Ago
LOD & fixes
3 Years Ago
merge from fix_hover_loot_backpack_vending
3 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
3 Years Ago
merge from fix_backpack_hover_attachments
3 Years Ago
merge from WorldModels
3 Years Ago
merge from ui_pool_max_list_size
3 Years Ago
merge from server_hidden_stashes
3 Years Ago
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3 Years Ago
Fixed the remaining IO entities handles naming inconsistencies
3 Years Ago
Merged main into ioentities_handles_naming
3 Years Ago
merge from main
3 Years Ago
Optimized attack prefab.
3 Years Ago
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3 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
3 Years Ago
minigun reloading wb2
3 Years Ago
Fix spinner wheel not resetting the camera to the expected rotation
3 Years Ago
Bradley scientist AI design update.
3 Years Ago
Reduce timer duration before returning to cover from chase.
3 Years Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
3 Years Ago
Merged main into electricity_power_fixes
3 Years Ago
Fixed client compilation
3 Years Ago
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3 Years Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
3 Years Ago
Additional fix for edit-mode reflection probe flicker
3 Years Ago
Merge main
3 Years Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
3 Years Ago
network++
3 Years Ago
subtracting 94814
3 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
3 Years Ago
merge from electrical_power_fixes/reactivetarget
3 Years Ago
merge from ioentities_handles_naming
3 Years Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
3 Years Ago
merge from io_entity_snapping
3 Years Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
3 Years Ago
merge from wiretool_clearing_fix