197,180 Commits over 4,110 Days - 2.00cph!

21 Days Ago
Better connection modal animation
21 Days Ago
That really didnt work
21 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
21 Days Ago
MacOS doesn't like it
21 Days Ago
off material for strip light
21 Days Ago
fluorescent light model
21 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
21 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
21 Days Ago
Maybe this will allow loading of files above 2GB
21 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
21 Days Ago
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
21 Days Ago
Temp debugging stuff for linux
21 Days Ago
Merge from dlss4_update
21 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
21 Days Ago
Steering wheel maintains current steering level even with no mounted player
21 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
21 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
21 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
21 Days Ago
Initial boat validation setup. Added basic requirements.
21 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
21 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
21 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
21 Days Ago
Compass animation updates
21 Days Ago
Merge: from main
21 Days Ago
Weaving time reduction to 1.6 seconds
21 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
21 Days Ago
Merge from dlss4_update
21 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test
21 Days Ago
Store tile owned tag
21 Days Ago
WIP editing of previously finished boats at the boat building station.
21 Days Ago
Store general tab scrollbar
21 Days Ago
General store scroll view Filtering by item
21 Days Ago
Updating view model and world model rigs for the compass
21 Days Ago
Boat building station WIP changes for a togglable edit mode.
21 Days Ago
added renderbatch to all the bloody rags
21 Days Ago
actaully commit the .mat
21 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
21 Days Ago
merge from main - RC
21 Days Ago
Merge from main
21 Days Ago
Merge from parent
21 Days Ago
Merge from dlss4_update
21 Days Ago
Merge from main
21 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
21 Days Ago
Fix error in toggling between instancing on/off
21 Days Ago
merge from targeting_attachment_slot_fix
21 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
21 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
21 Days Ago
Merge from main
21 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
21 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work