197,180 Commits over 4,110 Days - 2.00cph!

20 Days Ago
Fixed shader errors about missing implementations of vertInstancingSetup
20 Days Ago
merge from naval update
20 Days Ago
Merge from parent
20 Days Ago
Merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
merge from roof_beams
20 Days Ago
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20 Days Ago
merge from wallpaper_frontier_floor_fix
20 Days Ago
merge from jungle_update_improvements
20 Days Ago
merge from bicycle_fuelstorage_fix
20 Days Ago
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20 Days Ago
merge from sapling_billboard_fix
20 Days Ago
merge from wallpaper_fixes
20 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
20 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
20 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
20 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
20 Days Ago
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Hovering pack tiles starts playing a video
20 Days Ago
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20 Days Ago
Stop bicycle showing fuel interaction prompt
20 Days Ago
Always ensure terrain pushback is off when starting a spinout
20 Days Ago
Missed files
20 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
20 Days Ago
Delete incomplete stadia support
20 Days Ago
Add support for overriding the Steam item name and background colors
20 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
20 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
20 Days Ago
Enable Discord functionality on Mac
20 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
20 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
21 Days Ago
Fix loot not working on new scientists
21 Days Ago
Use classic scientist mesh
21 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
21 Days Ago
Fix scientists seeing from their belly button instead of their eyes
21 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
21 Days Ago
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21 Days Ago
First pass on cover behaviour
21 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
21 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
21 Days Ago
Setup better item height Applied to main menu prefab
21 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
21 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
21 Days Ago
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