193,639 Commits over 4,079 Days - 1.98cph!

24 Days Ago
Merge: from main Tests: none, no conflicts
24 Days Ago
Merge from blowpipe
24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from reposition
24 Days Ago
Codegen Manifest
24 Days Ago
Fixed foundation incorrect wallpaper socket name
24 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
24 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
24 Days Ago
Merge from protobuf_fixes
24 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
24 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
24 Days Ago
viewomdel and prefab update
24 Days Ago
cave scene tweaks for cave openings (overrides)
24 Days Ago
Cherrypick 119366
24 Days Ago
adjustments to some cave pieces that didn't get full coverage
24 Days Ago
Fixed max setup on new armor
24 Days Ago
Compile fix
24 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
24 Days Ago
bunkers room dressing save
24 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
24 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
24 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
24 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
24 Days Ago
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24 Days Ago
Arms VM test
24 Days Ago
Experiment with simpler covers, fix compile error
24 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
24 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
24 Days Ago
Disable debug gizmo
24 Days Ago
Spawn leaf effect with correct direction
24 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
24 Days Ago
potential fix for sun passthrough in train tunnel entrance
24 Days Ago
Merge: from main Tests: none, no conflicts
24 Days Ago
Path improvement.
24 Days Ago
jungle ruins s2p
24 Days Ago
Reimplement vending machine fridge (on branch)
24 Days Ago
main -> vending_machine_fridge
24 Days Ago
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24 Days Ago
merge from main
24 Days Ago
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24 Days Ago
converted cave pieces - cave scenes require S2P to update
24 Days Ago
Iterating
24 Days Ago
rug_tugboat_fix -> main
24 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
24 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
24 Days Ago
ferry terminal
24 Days Ago
main -> cocoknight_armor_dlc
24 Days Ago
conditional_armour_meshes_viewmodels -> main