197,195 Commits over 4,110 Days - 2.00cph!

21 Days Ago
actaully commit the .mat
21 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
21 Days Ago
merge from main - RC
21 Days Ago
Merge from main
21 Days Ago
Merge from parent
21 Days Ago
Merge from dlss4_update
21 Days Ago
Merge from main
21 Days Ago
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
21 Days Ago
Fix error in toggling between instancing on/off
21 Days Ago
merge from targeting_attachment_slot_fix
21 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
21 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
21 Days Ago
Merge from main
21 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
21 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
21 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
21 Days Ago
Merge from main
21 Days Ago
More settings tooltip
21 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
21 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
21 Days Ago
Merge from main
21 Days Ago
Added a copy+pastable log output to the weapon slot find tool
21 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
21 Days Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
22 Days Ago
Re-implemented settings safe mode button and its confirmation popup
22 Days Ago
Generic popup dismisser, tweaks
22 Days Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
22 Days Ago
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22 Days Ago
Rename delta to be more clear
22 Days Ago
Missed file
22 Days Ago
built manifest
22 Days Ago
update iconrender_improvements/wallpaper
22 Days Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
22 Days Ago
merge from main
22 Days Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
22 Days Ago
Update the DebugLuxel with actual vertex color support
22 Days Ago
Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good Do not try to run HTTP requests with invalid URLs Fix OSX not building Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
22 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes Minor cleanups Fixed crashes to do with particle loading There will be a console warning when an invalid particle is loaded. Invalid particles will be ignored. Fixed UTF-8 characters in console cmd name appearing as ? Fixed crashes with point_worldtext Fixed crashes with PCFs using ELEMENT_INDEX_EXTERNAL Affected particle systems will not be able to load. Remove unused convars joy_yawsensitivity_default joy_pitchsensitivity_default option_duck_method_default sv_stickysprint_default Added sql.QueryTyped Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Added Color:Copy method (Community Contribution)
22 Days Ago
Removing more unused convars cl_burninggibs, r_propsmaxdist cl_first_person_uses_world_model - does nothing mat_max_worldmesh_vertices - no noticeable effect Removing more unused convars showparticlecounts, cl_team, cl_class Remove cl_SetupAllBones It was functional, but seems to be some sort of leftover hack which is disabled by default anyway Removed cl_forcepreload It is gone in newer versions of the engine anyway. It's functionality CAN be replicated via `-preload` launch param for whatever reason. Added player.GetCountConnecting
22 Days Ago
Can't open the console while rebinding keys
22 Days Ago
Skin modal fixes, working add to cart button Cart price texts
22 Days Ago
Abyss Containers - Cinematic textures and materials for both containers
22 Days Ago
syncvar_improvements -> main
22 Days Ago
Abyss Containers - Adjusted sockets position on the horizontal version
22 Days Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
22 Days Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average