199,279 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Scene2Prefab
9 Years Ago
More mining tunnel layer fixes
9 Years Ago
Scene2Prefab
9 Years Ago
tweaked m92 worldmodel tweaked the m92 attack sounds / anims so there's less of a pause between firing fixed the blend between throw animations
9 Years Ago
Map
9 Years Ago
IDs actually work now
9 Years Ago
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Merged from main
9 Years Ago
Merged Smart Object Persistence branch to main.
9 Years Ago
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9 Years Ago
Root dir
9 Years Ago
Players terminate correctly when a vehicle is destroyed.
9 Years Ago
ID classes weren't Serializable. gg.
9 Years Ago
initial commit
9 Years Ago
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9 Years Ago
Updated shaders to 5.5.x Fixed CommandBuffer.DrawMesh warnings
9 Years Ago
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Reverted material_zoo scene outdated Camera and Sky to prefab
9 Years Ago
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9 Years Ago
fix for repeating thrown objects (c4 etc)
9 Years Ago
Minor reordering
9 Years Ago
Root dir
9 Years Ago
Input changes
9 Years Ago
Loads of stuff
9 Years Ago
Skill anim triggers in Player.CmdUseSkill Reduced size of some textures
9 Years Ago
Nuked massive psd
9 Years Ago
Initial project creation
9 Years Ago
Fireball stuff
9 Years Ago
Player refactor WIP
9 Years Ago
SkillTemplate to formatting
9 Years Ago
Imported Behaviour Designer
9 Years Ago
Partial all the things
9 Years Ago
Imported NavMeshComponents
9 Years Ago
tweaks to big skeleton cunt
9 Years Ago
Added a basic city generator
9 Years Ago
Added nav generation
9 Years Ago
FOR FUCK SAKE ocean shader/mat !A texture
9 Years Ago
Created home and shop buildings
9 Years Ago
9 Years Ago
hiz ready for testing + wip occlusion compute
9 Years Ago
Default screen resolution is now your desktop resolution
bot
9 Years Ago
Automated Linux Build #502
bot
9 Years Ago
Automated Windows Build #502