199,199 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
disable replay debug loggin
7 Years Ago
healer attack description tweak
7 Years Ago
Renamed teleporter stuff to jumppad. Unit info cards now show red values for reduced armour (needs colour tweak - maybe setting the white BG colour isntead of the text? Thai?) Units now carry on playing their move anims while flying from jumppads. Added GetBlock() to unit definition that returns the correct value for a passed UnitSide.
7 Years Ago
merge
7 Years Ago
cam pos
7 Years Ago
Allow a custom allies list, which will let us team up characters in race mode. Previously allies could only be based on character class.
7 Years Ago
New system for getting a car
7 Years Ago
Fix spectator bug with multiple players
7 Years Ago
Don't do checkpoints for late joiners
7 Years Ago
- Fixed spawning in cars; now waiting properly for vehicles to init before getting in. - Now setting allies with your teammate in the same vehicle
7 Years Ago
Require four active users to start round
7 Years Ago
WIP
7 Years Ago
New editor testing option to skip start trigger requirements in game modes
7 Years Ago
network++
7 Years Ago
Improved new Scientist aim system
7 Years Ago
plastic finally allowed me to find the .mat change for the l96
7 Years Ago
[D11] Patch in the GetAddress
7 Years Ago
updated Biter attack text. Added an exit replay button to in-game menu, gets swapped in/out with surrender button, depending on the current mode.
7 Years Ago
Don't show XP/level up stuff during a replay match outcome
7 Years Ago
commands no longer try to set a local gamestate if in replay mode
7 Years Ago
show map name and preview sprite on match history entries
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
wip replay controls placeholder UI / prefab
7 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Kinda basic obstacle avoidance for camera.
7 Years Ago
replay controls can now control playback time scale.
7 Years Ago
WIP on getting Scientists ready for Cargo Ship.
7 Years Ago
EyeTransform properly matches look direction.
7 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
7 Years Ago
fixed pine tree impact fx (no idea why the previous way was broken)
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
7 Years Ago
Disabled fastimpostors on macOS until fixed
7 Years Ago
[D11] Handle the kick in litenetlib
7 Years Ago
replay info + updates each turn. emotes and chat no longer break replay playback.
7 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
7 Years Ago
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
7 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause
7 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
7 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
[D11] [UI] fixed a misplaced float causing an error in a server build
7 Years Ago
replay test