135,170 Commits over 4,293 Days - 1.31cph!

11 Months Ago
bee_water_splash -> main
11 Months Ago
Slight balancing adjustments to make sprinklers more effective
11 Months Ago
Added jungle swamps to World Setup prefab
11 Months Ago
merge from Item_Descriptions_update
11 Months Ago
Added additional DLSS support checks
11 Months Ago
Ensured master swarm has same trigger collider
11 Months Ago
bee_water_splash -> main
11 Months Ago
Let bee swarm and bee master swarm take splashable damage
11 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
11 Months Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
11 Months Ago
Merge from main
11 Months Ago
Fixes
11 Months Ago
Add basic DDraw.Graph
11 Months Ago
Merge from main wip
11 Months Ago
Fixed several sound trigger references on new jungle foliage
11 Months Ago
Merge from aiz_log_removal
11 Months Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
11 Months Ago
Re-apply grenade fix
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
11 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
11 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
11 Months Ago
Plant pot default bp
11 Months Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
11 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
11 Months Ago
spawn population prefabs
11 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
11 Months Ago
Jungle foliage prefab DoPrepare
11 Months Ago
Manifest
11 Months Ago
Hook croc hit reaction
11 Months Ago
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11 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
11 Months Ago
Regenerate console commands
11 Months Ago
Condenser Tank LODS
11 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
11 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
11 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
11 Months Ago
Free textures when they're no longer needed
11 Months Ago
Add missing part to balance commit
11 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
11 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
11 Months Ago
Allow tiger to sneak from the sides not only the back
11 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
11 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
11 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
11 Months Ago
adjusted fbx import settings
11 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
11 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)