142,398 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
1 Year Ago
vine_double_descent_animation -> main
1 Year Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
1 Year Ago
Jungle Rock - Added missing SFX paths
1 Year Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
1 Year Ago
vine_viewmodel_demo_fix -> main
1 Year Ago
Jungle Rock - Increased icon brightness and saturation
1 Year Ago
Dont bother with coroutines if in a demo - way better experience
1 Year Ago
vine_demo_scrubbing_fix -> main
1 Year Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
1 Year Ago
Set position rather than lerping if in demo
1 Year Ago
Don't ever leave render work queue (once added) if we are in a demo
1 Year Ago
merge from main
1 Year Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
1 Year Ago
vine_viewmodel_demo_fix -> main
1 Year Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
1 Year Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
1 Year Ago
Additional UpgradingEnabled check
1 Year Ago
Cleanup
1 Year Ago
Merge from main
1 Year Ago
Removed logs in BaseMountable::AttemptMount LOS check
1 Year Ago
Fix foliage shader merge issue. Adjust placement count.
1 Year Ago
Merge from main
1 Year Ago
Big code clean up and mark up. GPU readback to job wip.
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Merge from jungle_update
1 Year Ago
Progress
1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Fix typo in croc death anim footstep sound notify
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
1 Year Ago
Prevented deploy/holster from firing without an instance in demos
1 Year Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
1 Year Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
1 Year Ago
Cover the descending case as well
1 Year Ago
Ensure vine viewmodel kills itself when dismounting in demos
1 Year Ago
main -> vine_viewmodel_demo_fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
1 Year Ago
getheldentity_demo_nre -> main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
uicompass_demo_nre -> main
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
Fix UI compass occasionally throwing an NRE in demos