191,132 Commits over 4,049 Days - 1.97cph!

3 Days Ago
Fixed errors with handling has clothing under checks
3 Days Ago
- Rename scripts - Setup wood armor pants
3 Days Ago
Missed files
3 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
3 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
3 Days Ago
Merge from rw_enable_fix
3 Days Ago
Possibly fixed the read/write errors on some colliders
3 Days Ago
main -> conditional_armor_meshes
3 Days Ago
Add some lerping
3 Days Ago
Rough direction pointing code
3 Days Ago
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3 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
3 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
3 Days Ago
Fixed potential GroundWatch NRE when loading old saves
3 Days Ago
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3 Days Ago
merge from blurrybeefix
3 Days Ago
merge from stretchyfishesfix
3 Days Ago
merge from fix_keylock_link
3 Days Ago
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3 Days Ago
Find furthest away destination point and set the length via that
3 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
3 Days Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
3 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
3 Days Ago
Merge from blowpipe
3 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
3 Days Ago
More skin tests
3 Days Ago
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3 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
4 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
4 Days Ago
Add some extra length to loosen the rope
4 Days Ago
Swap vine over to using fake physics rope instead
4 Days Ago
LOS test and small refactor.
4 Days Ago
blockout finalisation
4 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
4 Days Ago
add line renderer caps
4 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
4 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
4 Days Ago
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4 Days Ago
Fix nre in debug.log
4 Days Ago
Update tiger speed values for new anims to prevent sliding
4 Days Ago
Editor-only UI convar warnings
4 Days Ago
Merge from parent
4 Days Ago
Zigg Tank UV fix Collision
4 Days Ago
Enable easter event
4 Days Ago
test wall and floor papers
4 Days Ago
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4 Days Ago
Merge from jungle_update
4 Days Ago
Merge from blowpipe
4 Days Ago
Merge from jungle_update
4 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.