130,480 Commits over 4,232 Days - 1.28cph!

3 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
3 Days Ago
Updated RPG store video
3 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
3 Days Ago
RPG steam icon
3 Days Ago
Fixed RPG store page using the wrong atlas
3 Days Ago
HeavyPlatePants repose/lods
3 Days Ago
HeavyPlateJacket repose/lods
3 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
3 Days Ago
merge from engine_improved_fuel_access
3 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
3 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
3 Days Ago
merge from floating cities
3 Days Ago
merge from naval update
3 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
3 Days Ago
Merge from parent
3 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
3 Days Ago
Merging main to main/fpbuild_jenkins
3 Days Ago
Updating flare rig joints
3 Days Ago
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3 Days Ago
FC barge 3600/4200 shadow proxies
3 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
3 Days Ago
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3 Days Ago
Merge from main_merge_31_oct_try_again
3 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
3 Days Ago
Fixed wonky 3P chainsaw orientation.
3 Days Ago
Merge from shiplighting
3 Days Ago
Merge from foliage_instancing
3 Days Ago
Merge from (parent) naval_update.
3 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
3 Days Ago
Spotlight.on.cool flare tweak.
3 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
3 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
4 Days Ago
Merge from foliage_swap
4 Days Ago
Merge from main
4 Days Ago
Override the lerp, not the position
4 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
4 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
4 Days Ago
material color tweak to better track the unoptimised original look
4 Days Ago
First WIP prototype for component displaying box skins
4 Days Ago
fixed interior props cull group being disabled (was temporary)
4 Days Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
4 Days Ago
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4 Days Ago
added walkway A ambience files
4 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
4 Days Ago
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4 Days Ago
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4 Days Ago
heavy_helmet_overlay_fix -> main
4 Days Ago
Fix binoculars + the heavy helmet from rendering weird
4 Days Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
4 Days Ago
Undo changes to reflection/refraction view setup