198,690 Commits over 4,140 Days - 2.00cph!

Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Today
Make sails visually point "forward" regardless of placement
Today
merge from main
Yesterday
Bunch of store fixes and tweaks
Yesterday
Fixed skin viewer appearing over the popup overlays
Yesterday
Fixed padding and styling issues in settings screen Updated safe mode popup
Yesterday
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Yesterday
Fixed anti aliasing setting not applying
Yesterday
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
Yesterday
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
Yesterday
Small refactor of dimensions debug draw and order of init calls.
Yesterday
Skin viewer: fixed transparency issue with discord trophy
Yesterday
Fixed loading screen tooltip icon
Yesterday
Fix for empty boat building stations not being able to enter edit mode.
Yesterday
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
Yesterday
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
Yesterday
Preload weekly skins assets when warming up the store
Yesterday
merge from main
Yesterday
Remove UI prefabs from server bundles
Yesterday
merge from new_menu
Yesterday
Make sure the store page is initialized before the settings page Compile fix
Yesterday
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Log exception when failing to warmup main menu
Yesterday
merge from new_menu
Yesterday
Gesture UI warmup NRE fix attempt
Yesterday
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
Yesterday
Some skin viewer and store code cleanup
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
Yesterday
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
Yesterday
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Yesterday
Skin viewer: tweaked all the remaining items
Yesterday
very wip pilot hazmat storage model and materials
Yesterday
Added first pass cinematic rig for Pilot Hazmat
Yesterday
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Yesterday
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Yesterday
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
Yesterday
Terrain progress
Yesterday
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
Yesterday
Header nav buttons and weekly skin reset counter styles
Yesterday
Improve modal styling, steam inventory buttons and store general scroll bar
Yesterday
New colours added, checkbox fully clickable, sidebar colours
Yesterday
Some skin viewer tooling to help setting up the 2 billions items left
2 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
2 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove