157,928 Commits over 4,566 Days - 1.44cph!

Ensure we can access the character customiser without a /demos folder
Today
CLIENT editor can export the test list, will append the client tests
Today
Namespaced TestRunner 2
Today
Namespaced TestRunner
Today
Client can communicate with the test server Folded some classes, cleanup
Today
Don't continuously fail input if steam input is somehow fucked at srtartup
Today
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Today
merge from 3p_rifle_sprint_fix
Today
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Today
LocalPlayerTestFixture cleanup
Today
Water jug category Food -> Items - fixes not being able to recycle it after a recent change Adjust fridge & minifridge so you can still store water jugs in them
Today
Updated realm for all TestClass attributes
Today
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
Today
merge from livestock_leading_improvements
Today
merge from Livestock_animals/livestock_hotfixes
Today
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Today
merge from minicrossbow_3p_fix
Today
merge from vehiclespawner_auto_fetch
Today
merge from cui_blur_fix
Today
merge from crash_duped_crates_fix
Today
merge from crabs_jellyfish_invisible_fix
Today
merge from Livestock_animals
Today
merge from main
Today
Hook sheep shaving vfx, and tint vfx properly
Today
merge from vclouds_perf_fix
Today
fix bad vcloud perf, reprojection was mistakenly being disabled
Today
electronic chessboard; - game model updated
Today
Added autotest.client command line
Today
Fixed UI_MenuBackgroundVideo.Update NRE
Today
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Today
remove option to disable volumetric clouds
Today
Client can run tests Added +autotesthost for server hosting client tests
Today
Reduce livestock clipping when leading multiple, and at trough
Today
Fix livestock attacking players in vehicles
Today
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
Today
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
Today
OS/rust/gamepad cursor state fix
main -> character_customisation
Today
Fix potential NRE in codelock inside Codelock.Load()
Today
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
Today
Fix lamb and calf colliding with travelling vendor
Today
Fix custom items dragged from vending machine not using the custom icon
Today
fix SSAO applying on top of fog in RRP
Dont mark every replicated convar as saved
Fix minicrossbow playing full reload even for a single partial reload in 3p
Fix mannequin arms on minicrossbow 3p
Today
merge from automated_testing/optims
Today
Cleanup
Today
WIP on Small Random Room K (dorm room) so far - WIP!!
Today
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target