191,132 Commits over 4,049 Days - 1.97cph!

3 Days Ago
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3 Days Ago
Enabled raycasting on egg spawned during the event
3 Days Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
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Fix Linux/Mac compile error
3 Days Ago
Adjusted base clip distance
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Prepped prefab for cull volumes.
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Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations Added more console warnings with invalid sendprop types Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5) Try to avoid Lua errors with DButton Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones. Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates. Restore imat:GetColor hack for now FIx merge errors
3 Days Ago
merge from groundwatch_nre_fix
3 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
3 Days Ago
merge from Easter_event_2025
3 Days Ago
prefab cleanup - added guard rails
3 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
3 Days Ago
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Merge from env_volume_performance_testing
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Merge from main
3 Days Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
3 Days Ago
added the new terminals and electric boxes to the scene
3 Days Ago
Zigg tank update
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Merge from /main
3 Days Ago
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Restore imat:GetColor hack for now
3 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
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Add convars to control camera clip buffer time and if enabled
3 Days Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
3 Days Ago
merge from jungle_update
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Merge from /main
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3 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
3 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
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merge from main
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edited tiger run animation
3 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
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merge from main
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Missing file
3 Days Ago
Moved bear protection file to the right folder too.
3 Days Ago
Moved the croc protection file to the correct folder.
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merge from invalidlanguage_fix
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merge from server-subscribe-nre
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merge from condition_bar_repair_fix
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merge from fix_backpack_safezone_suicide
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merge from frontier_unlock_fix
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Reduce buffer time
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Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
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Merge from rw_enable_fix
3 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors