139,331 Commits over 4,352 Days - 1.33cph!

Today
Update Linux vphysics * This makes additional changes that need a close eye on them: * Deletes libstdc++.so.6 from game folder * Enables Valve's memory allocator override, which is required for new vphysics
Today
apartment doors added
Today
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Today
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
Today
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
Today
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Today
merge from main
Today
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
Today
bounds fixes for IO bug, minor code cleanup
Today
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
Today
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Today
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
Today
Updated Test prefab
main -> new_console-ui
Compile fix
Today
exported edited salvaged axe  refresh viewmodel animations
Apartment complex b damage progress
Today
Merge from chat_colour_config
Today
String interp
new_console-ui/commandlist -> new_console-ui
new_console-ui -> new_console-ui/commandlist
Swap to using on toggle changed for animation play
Fix nre with new command list ref
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
sendmodelstate_optimization -> main
Today
apartment complex models backup
Today
Adding chat label options to accessibility UI
Today
merge from main
Today
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Today
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Today
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
Today
Set correct default colours
Today
merge from furnace_workshop_fx
Today
Add convars. Codegen.
Yesterday
Local chat convar name
Yesterday
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Yesterday
Camping Cooker LODs
Yesterday
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Yesterday
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Yesterday
exported edited salvaged axe refresh viewmodel animations
Yesterday
Set default discord message colour to previous discord colour.
Yesterday
Apply correct channel label colours. Colour external/discord messages correctly.
Yesterday
fixed trim metallics
Yesterday
updated charms ids and updated skins list
Yesterday
second pass kiosk trims
Yesterday
Updating armoured ladder hatch fbx
Yesterday
more charms folder tidy
Yesterday
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Yesterday
Fixes
Yesterday
merge from main