134,342 Commits over 4,262 Days - 1.31cph!

10 Days Ago
rebase on main
10 Days Ago
* Improve job scheduling to make leaving the job phase more robust through loading screens * Fix NRE when trying to remove instances before Indirect Instancing was initialised
10 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
10 Days Ago
main -> autoturret_improvements
10 Days Ago
Revert 140177 - needs more investigation
10 Days Ago
Remove unused field
10 Days Ago
boat_ai_boxing_fix -> main
10 Days Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
10 Days Ago
main -> boat_ai_boxing_fix
10 Days Ago
notification_custom_link_support -> main
10 Days Ago
Allow external/internal arguments to be passed
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed tutorial islands getting the wrong ID when loading a save
10 Days Ago
First pass of test runner editor window, still wip
10 Days Ago
Can now create notifications with custom links
10 Days Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
10 Days Ago
Merge from boat_water_fx_optim
10 Days Ago
Even more fx optimisations, move the blocks into a work queue and support breaking out mid processing if we take too long to avoid queue overruns Also added early returns for disabling fx (so fully occluded blocks are now effectively free) and bypassed the Angle calculation if a block is fully occluded
10 Days Ago
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
10 Days Ago
Collisionmeshdata error fix for Candy Cane, Ball, Present
10 Days Ago
Fixed compile error due to mathlib differences
10 Days Ago
Disable all unused FreeImage plugins Block fs_ convars from Lua Minor cleanups (whitespace) TTT: Remove usages of PANEL:SetDisabled * Also made "Confirm Death" button get disabled if pressed, like "Call Detective" does. Remove usages of Panel:GetDisabled for base game Disabled DMenuOption adjustments * Clicking disabled options no longer closes all menus * Disabled options no longer react to hover events (visually) Delete unused `showhitlocation` convar Micro optimizations for Matrix() & Entity:GetBoneMatrix Micro optimizations for some Vector stuff * Vector global, __div, __mul, Mul * Mostly caching GetType result Added Entity:CopyBoneMatrix Same as GetBoneMatrix, but instead or returning a new matrix, it copies the data to the matrix given in 3rd argument, which should be faster. Fixed WorkshopDL not mounting gamemode files Fixed Male Citizen player model mounts Added `screenspace_general_8tex` shader * This is the same as `screenspace_general`, but binds 8 texture samplers * This is an experiment in shader inheritance * material parameters: $TEXTURE4 - $TEXTURE7, $LINEARREAD_TEXTURE4 - $LINEARREAD_TEXTURE7 Entity:SetCollisionGroup allows HL2 collision groups Added COLLISION_GROUP_HL2_SPIT enum
10 Days Ago
Fixed WorkshopDL not mounting gamemode files Fixed Male Citizen player model mounts Added `screenspace_general_8tex` shader * This is the same as `screenspace_general`, but binds 8 texture samplers * This is an experiment in shader inheritance * material parameters: $TEXTURE4 - $TEXTURE7, $LINEARREAD_TEXTURE4 - $LINEARREAD_TEXTURE7 Entity:SetCollisionGroup allows HL2 collision groups Added COLLISION_GROUP_HL2_SPIT enum
10 Days Ago
merge from naval_update
10 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
10 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
10 Days Ago
Update workshop scene "publish submission" info paragraph
10 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
10 Days Ago
10 Days Ago
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
10 Days Ago
Collider fixes for plank and ramp, assign wood material
10 Days Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
10 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
10 Days Ago
Merge: from main
10 Days Ago
changes on the throw icepick sounds
10 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
10 Days Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
10 Days Ago
Medical syringe animation updates
10 Days Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
10 Days Ago
disable the begin/endContextRendering hooks on CommandBufferManager
10 Days Ago
update existing passes for pipeline changes
10 Days Ago
sync Rust.RenderPipeline changes
10 Days Ago
merge from workcart_canvas_fix
10 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
10 Days Ago
axe throw audio changes
10 Days Ago
assigned rpg7 anim events to 3p reload anim
10 Days Ago
added lr300 space gun anim events to 3p reload/deploy anims
10 Days Ago
M92 textures polish
10 Days Ago
merge from blackjackmachine_optims
10 Days Ago
Reduced blackjack machine canvases culling distance