253,916 Commits over 3,990 Days - 2.65cph!

Yesterday
Bomeliads / cleaned up all textures
Yesterday
Turret tests, cleanup
Yesterday
editor_losdraw_convars -> main
Yesterday
Codegen
Yesterday
updates to snackhub viewmodel prefab, animation and animator updates
Yesterday
Can now sell honey to Bandit Camp (same idea as fertilizer)
Yesterday
Fixed error when running async test method with more than one TestMethodAsync attribute
Yesterday
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
Yesterday
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
Yesterday
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
Yesterday
Corpse ingestion FX & gib files.
Yesterday
Fixed test runner still considered as busy after finishing the test run
Yesterday
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Add a warning for future self Linux is the worst of all time Rename en-PT to en-pt and let's see how that affects Linux Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx Lowercase remaining localization folders
Yesterday
fixed tire falling through the floor
Yesterday
Lowercase remaining localization folders
Yesterday
Updated Triangle Railroad Planter prefab
Yesterday
Triangle Rail Road Planter Game Manifest Build
Yesterday
Basic morph animation support https://files.facepunch.com/ziks/2025-02-14/sbox-dev_Jcs0ZlQXeT.mp4
Yesterday
Rename all classes to get rid of "Custom" prefix
Yesterday
MorphControlWidget: dispatch edited events, randomize L and R
Yesterday
Fix #CLIENT compile errors and refactor some methods
Yesterday
Add all new classes into `Rust.Modding` namespace
Yesterday
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
Yesterday
Added more stats + Added achievements
Yesterday
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
Yesterday
Fix line not getting commited
Yesterday
Only print json from `test_custom_items` command in the editor
Yesterday
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
Yesterday
cookingv2 -> bees
Yesterday
Allow dragging stuff into the track list to create tracks https://files.facepunch.com/ziks/2025-02-14/sbox-dev_S7ar3CNiJH.mp4
Yesterday
merge from main
Yesterday
Rename en-PT to en-pt and let's see how that affects Linux Remove gmod_test_console_colors Ignore enc_temp_folder Prevent developer only messages about bone access with util.DecalEx
Yesterday
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
Yesterday
LOS tests, split into two tests - first generates random test cases from a basic setup - second loads the saved set of failing cases (created by running first test with a convar on)
Yesterday
web traffic admin section Thread row page links Info on avatar Replace comments on news posts with threads Remove old comments system
Yesterday
Faster posing Finger return rate
2 Days Ago
Fix Movie Maker drop downs filling up
2 Days Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
2 Days Ago
Still falls through the world but at least I can mount it now
2 Days Ago
merge from hackweek_automatedtesting
2 Days Ago
Compile fix
2 Days Ago
First steps for movie recording https://files.facepunch.com/ziks/2025-02-14/sbox-dev_EHeqQE3PbX.mp4
2 Days Ago
merge from hackweek_automatedtesting
2 Days Ago
More turret test coverage
2 Days Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
2 Days Ago
.Clothing adjustments
2 Days Ago
LS scene changes (can be replaced as mostly deletes)
2 Days Ago
merge from jungle foliage
2 Days Ago
material tweaks to decal/moss
2 Days Ago
Make sure to clear all fixtures testqueue when cancelling a test run