131,368 Commits over 4,232 Days - 1.29cph!

Today
Wip server admin tab
Today
arcade placeholder temp texture
Today
merge from main
Today
merge from hit_guides
Today
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
Today
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
Today
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
Today
Sculpt backup
Today
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Today
ripping out on-mesh hit guide MPB stuff
Better autocomplete styling
New autocomplete system - still needs some work
Today
Terrain progress
Today
tweaked material of boat building station to use new texture
Today
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
Today
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Today
server runs marching cubes and generates collider
Today
fixed save not working in sculpting
Today
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Today
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
Today
missing change
Today
Fixed mirroring issue
Hide Boots repose male/female
Today
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Today
Added server tab
Today
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Today
Loadout and commands view styling
Today
more loadout styles that didnt pick up
Today
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
Today
Restore consoletoggle arg to open a specific tab
Today
Info tab tweaks
Today
merge from main
Today
Fixed menu tooltip icon not being marked as non static
Today
Added a button to toggle hidden items
Today
further cleanup
Today
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Today
Fully removed PointGrid3D and associated jobs
Today
Use flex columns for the itemlist, instead of a grid
HideVest male/female
missing TankTop file
Today
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Today
merge from main
Today
removing more unused prefab setup
Today
merge from gui_cleanup
Today
removing more dead code
Today
got the admin panel working for sculptures again
Today
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Naval scientist variation art
Today
removed a bunch of disabled stuff from the dialogue prefab
Today
Possibly fixed MeshCull objects not being affected by occlusion culling