136,878 Commits over 4,324 Days - 1.32cph!

4 Hours Ago
gun box gibs appended to prefab
4 Hours Ago
silly horse mask player neck lods
4 Hours Ago
Potential NRE fix
5 Hours Ago
merge from building_planner_viewmodel_perentity_toggle
5 Hours Ago
Remove from ladder hatches as well
5 Hours Ago
LNYHorsearmour WM and WM prefab
5 Hours Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
5 Hours Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
5 Hours Ago
Component box guns gibs Some texture tweaks
5 Hours Ago
apartment complex layout refinement to street and ground surfaces
5 Hours Ago
Adding m16 blockout rigs
5 Hours Ago
append gun box to storage adaptor allow collision group
5 Hours Ago
ran manifest, icon manifest, localization
5 Hours Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
5 Hours Ago
Updated LNY horsearmour textures and icon
5 Hours Ago
silly horse mask lods, neck lods still to do
6 Hours Ago
Adding mortar rig fbx
Today
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Today
merge from bbs_divesite_fix
Today
merge from SupplySignal_SloMoGuys
Today
merge from naval_char_texture_optimizations
Today
merge from naval_prop_texture_optimizations
Today
merge from naval_env_texture_optimizations
Today
merge from main
Today
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
Today
Changing the zoom of the item list also updates the vehicle list and the other way around
Today
Fix divesites spawning within boat building station area
Today
Renamed the item and vehicles tab classes and prefabs
Today
Added vehicle tab
Today
Rentable kiosk E blockout
Today
sulfur box corpse
Today
downsample deepsea shorevectors and distances, bitshifted by 1
Today
further texture optimizations + removal of unused textures
Today
Deleted extra horse mask textures
Today
Merge from naval_update
Today
Format npcShootingComponent to remove weird spacing
Today
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
Today
fixed editor spawning of island shore vectors
Today
texture optimization pass removed unused ramp_diff.tga
Today
Artist overlay page video updated
Today
Update artist pack store video
Texture resizing on paintball coveralls and navalscientist
Today
Texture resizing LODs and other tileables
Today
sulfur box gibs
Today
merge from disable_mounted_parenting
Today
merge from disable_mounted_parenting
Today
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded - Rewrite cancel reload system
Today
Added SKS and fixed spinning wheel