140,723 Commits over 4,352 Days - 1.35cph!

4 Hours Ago
Codegen
4 Hours Ago
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4 Hours Ago
Merge from main
5 Hours Ago
Merge from item_mod_radial_rename
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
5 Hours Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
5 Hours Ago
enable snapping, fix bounds
5 Hours Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
5 Hours Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
5 Hours Ago
Merge: from main
5 Hours Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
5 Hours Ago
Fix buoyancy batching leak warnings in the editor
6 Hours Ago
fix sound occlusion
6 Hours Ago
merge from useplayerupdatejobs3
6 Hours Ago
Fix for ocean topology missing around certain rivers
6 Hours Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
6 Hours Ago
merge from main
6 Hours Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
Today
Today
Rename
Today
bunny costume store icon and square images for steam
Today
move audio deploy to rpc (for now), code gen
Today
Unitask metas appeared only after opening editor, committing that
Today
Use bitwise and for entity flag checks like on main
Today
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
Today
Merge from main
Today
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
Today
setup salvaged hammer refresh world/projectile/entity prefabs
Today
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
Today
roll back gestures in playeranimation controller
Today
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
Today
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Today
Re exporting anims with out of date hierarchy
Today
Codegen and made UI_Console_CommandList partial
Today
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
Today
Updating skinning and burstcloth for pilot hazmat
Today
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
Today
Today
adjusted ao of water wheel
Today
setting up salvaged hammer refresh viewmodel prefab and anim events
Today
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
merge from playerrigupdate2
More hair setup, dye sets
Today
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
Today
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
Today
merge from main
Today
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Today
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
Today
ElectricWaterWheel compile fix