129,109 Commits over 4,201 Days - 1.28cph!

3 Days Ago
Bugfix: AnalyticsV2 - skip client analytics if steam hasn't been started Tests: none, trivial change
3 Days Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
3 Days Ago
set viewmodel prefab to use bone based animation
3 Days Ago
Bugfix: AnalyticsV2 - Log and DryRun no longer skip accumulators and uploaders once changed As an extra, it got rid of a bunch of inheritance code Tests: ran unit tests and logged analytics in editor
3 Days Ago
Fix shooting/reloading cannons under water
3 Days Ago
Add playerboat.sink
3 Days Ago
Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client. Bumped it to 1024 which should be more than enough for most situations.
3 Days Ago
fix deploy guide"built-in render texture type not found" error
3 Days Ago
Merge: from main
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
merge from ferry_cameras
3 Days Ago
Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
3 Days Ago
Lerp when not using sights based on a fixed sensitivity value
3 Days Ago
added hazmat worldmodel, set up prefab and linked to item.
3 Days Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
3 Days Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
3 Days Ago
More debugging ConVars
3 Days Ago
put the ocean back into the cargo test scene (ocean topology)
3 Days Ago
merge from anisotropic_fallback
3 Days Ago
RPG7 - Fixed ammo position in world model prefab
3 Days Ago
Update: UsePlayerTasks - ensure SendEntitySnapshotsWithChildren_AsyncState have equally sized batches Previously we counter players for batch limit (skipping it's hierarchy), but that could lead to lopsided unequal tasks Tests: couldn't test this one, but it's similar code to other places so should be gud
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Dont call kill on dead or destroyed players
3 Days Ago
Better logs from deep sea commands
3 Days Ago
Added component to show loaded ammo in dropped RPG
3 Days Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
3 Days Ago
Fixed client portal weather lerping
3 Days Ago
Make sure to network the deep sea Open flag to clients
3 Days Ago
Optim: UseOcclusionV2 - ServerOcclusion caches unoccluded connections - removed couple redundant if checks This allows us to completelly skip faster-but-still-slow ShouldNetworkTo that have internal hash lookups in SendNetworkPositions - hoping it'll speed it up 50% Tests: ran in and out of occlusion on Craggy. disconnected to validate sleeper, then killed sleeper and reconnected - all works
3 Days Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
3 Days Ago
Added a shader for rendering the movement of paintball pellets inside a hopper
3 Days Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
3 Days Ago
merge from fc_shorevector_fixes
3 Days Ago
painted ocean topology onto shared FC terrain and rebaked shore vectors
3 Days Ago
handling null/empty heightslope and waterheight data in baked data properly (was trying to blit empty arrays)
3 Days Ago
Fix anchor visual state on entering network range or loading in.
3 Days Ago
merge from naval_update
3 Days Ago
Added tropical4 to the deep sea islands
3 Days Ago
merge from naval_update/island_scenes
3 Days Ago
Fix anchor not anchoring
3 Days Ago
Small boat crane (LODs and COL pending)
3 Days Ago
Added tropical3 to the deep sea islands
3 Days Ago
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3 Days Ago
Fixed anchor culling when lowered.
3 Days Ago
merge from naval_update
3 Days Ago
rebaked FC 1/2/3 so the data isn't infinity
3 Days Ago
merge from naval_update
3 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
3 Days Ago
Dont compare raw positions for state dirty
3 Days Ago
support minimum enforced shore distance on baked data to handle FC better