142,969 Commits over 4,383 Days - 1.36cph!

3 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Days Ago
Setup clearance for io tablle
3 Days Ago
early playground layout
3 Days Ago
Updated binoculars following refresh merge
3 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
3 Days Ago
merge from clearance
3 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
3 Days Ago
Merge from hierachy_optim
3 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
3 Days Ago
NeedsKeyboard cleanup
3 Days Ago
Updated NeedsKeyboard to work with the new input system
3 Days Ago
Reapplying meta file changes
3 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
3 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
3 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
3 Days Ago
Potential fix for ghostship scientists endless recursion
3 Days Ago
CodeGen for adding back Shadow Caching ConVars
3 Days Ago
exported edited 3p jump anims
3 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
3 Days Ago
merge from weapon_refresh_salvaged_cleaver
3 Days Ago
merge from radtown_gate_pink_fix
3 Days Ago
Updating gloves skinning
3 Days Ago
Merge from main
3 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
3 Days Ago
Rewrite MitigateSphereCapsuleCommands to run both capsule/sphere commands in parallel - gamephysics/antihack consistency tests pass
3 Days Ago
Wetsuit female fixes
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Merge from main
3 Days Ago
Merge from nvidia_options_fix
3 Days Ago
Added the Rust.DLSS namespace back to the DisableIfDlssNotSupported script to fix a compile error
3 Days Ago
Merge from main
3 Days Ago
Anim bug fix and general polish pass
3 Days Ago
merge from main
3 Days Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
3 Days Ago
Merge from main
3 Days Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
3 Days Ago
tweaked bed lod values, set texture flags, col tweaks
3 Days Ago
quick level save before playground area start
3 Days Ago
placed the new bed prefabs into apartments, removed temp ones
3 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
3 Days Ago
tweaking the radtown gate prefab and materials to solve pink shenanigans radtown s2p
3 Days Ago
merge from main
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
3 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
3 Days Ago
Colour code handles based on their sub system ownership
3 Days Ago
Track active handles at the subsystem level (not the actual component), automates all releases and should make editor tooling easier
3 Days Ago
Add support for showing sub systems
3 Days Ago
Reset the chair tester
3 Days Ago
Merge from player_model_anim_inspector