253,884 Commits over 3,990 Days - 2.65cph!

Yesterday
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
Yesterday
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
Yesterday
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
Yesterday
merge from hackweek_automatedtesting
Yesterday
More compile fixes bs
Yesterday
Multiple rounds, results state, leaderboard upon ending Panels and Players reset properly between rounds
Yesterday
Fix warning in SpringDamperTest
Yesterday
merge from hackweek_automatedtesting
Yesterday
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
Yesterday
WIP Fix warning in SpringDamperTest
Yesterday
Test item changes
Yesterday
Use fixed smooth time here too
Yesterday
Physics grabber uses fixed smooth time
Yesterday
Added pickup/repair
Yesterday
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
Yesterday
Missing files
Yesterday
- Added box collision to all 3 panes of the drawbridge - Stop self collision
Yesterday
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
Yesterday
Merge from main
Yesterday
Cleanup, naming
Yesterday
stickybomb materials and textures setup viewmodel and scripts
Yesterday
merge from hackweek_automatedtesting
Yesterday
Clean: removing hanging meta files that I've commited earlier Tests: open editor
Yesterday
Merge: from main Tests: none
Yesterday
tile sets, materials, extra credit map, player camera tweaks, chevron decal, abandoned lot map base(wip), shipping container model tweaks,
Yesterday
Removed rocket scenarios parameter codegen, not needed anymore
Yesterday
Restored rocket tests that required editor stuff to run
Yesterday
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
Yesterday
Test methods can now have more than one parameters Updated all tests attributes
Yesterday
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
Yesterday
merge from bike_ragdoll_fixes
Yesterday
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
Yesterday
Merge from presets_editor/quality
Yesterday
Fix CS:S not mounted warning (#2204)
Yesterday
Removed some debug logs
Yesterday
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
Yesterday
Remove weapon_cubemap localizations It's an internal weapon that never appears in anywhere user accessible.
Yesterday
Merge from main
Yesterday
merge from triangle_planter
Yesterday
Techtree0 vanilla and primitive updated
Yesterday
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
Yesterday
New bloom preset Do not include notifications library in menu state Case insensitive lua_run code keyvalue Fixed Lua errors with drive library on Camera entity from Sandbox Fixed hoverball toggle button not functioning Undo system localizations Improve handling of localized spawnmenu categories Preserves alphabetical ordering Added "hostile" option to npc_citizen Updated MdlPicker layout in engine tools (Hammer)
Yesterday
gave rc drones a grenade inventory and the ability to drop grenades out of it
Yesterday
Get rid of WIP SpringDamper implementation
Yesterday
Clean: removing unnecessary using Tests: compiled in editor
Yesterday
Unlocking planter large unlocks planter triangle at research bench
Yesterday
Clean: deleting empty folder Left-over from the old merge that I didn't clean up properly Tests: none
Yesterday
Update screenspace_general shader with some CS:GO features Removes $X360APPCHOOSER (Use $VertexColor) Adds $VERTEXSHADER Added most CS:GO params except for C4* and C5* params
Yesterday
Update: ServerProfiler - switching to release libs (10b88e05) Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
Yesterday
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819 Add spring damper tests, attach a plot .svg if a test fails https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg