132,964 Commits over 4,232 Days - 1.31cph!

Today
Merge from parent
Today
Increase imposter render bounds to fix culling issues in deepsea
Today
reduce cannon fire mech sound volume slightly
Today
assign UI handling sounds to boat deployables
Today
Null check in TerrainPath:FindClosest
Today
RHIB storage sounds
Today
Add PT Boats to deep sea vehicle whitelist
Today
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Today
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
Today
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
Today
space lr300 sounds
Today
Fix tropical1 terrain size, and add earlier assert
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Today
RC (not s2p'd)
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
Today
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Today
Dwelling prefab zero points Heightmap for ruins Scene backup
Today
Boat prefabs
Today
Docks
Yesterday
Merge from naval_update
Yesterday
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
Yesterday
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
Yesterday
Fix scarecrow headwrap not working on female players
Yesterday
merge indirect_instancing fixes
Yesterday
Added convar to the settings menu
Yesterday
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Yesterday
Fix map load crashes with that one map I was sent Adjust "Invalid value %f for -maxlightmapdim" warning * Will now say that it is ignoring the value, and display the valid value range. VBSP now adds extra keyvalues to worldspawn about itself * 2 keyvalues that could be useful for debugging: * "vbsp_version" which will contain the VBSP compile date * "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP Relax IsMarkedForDeletion checks for Entity:Get functions Fix ManipulateBone issue Fixed a stack overflow crash with IK_ATTACHMENT
Yesterday
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
Yesterday
Zero'd coords.
Yesterday
2 new ruins.
Yesterday
Potential fix for NPCAnimController NRE
Yesterday
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Yesterday
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Yesterday
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Yesterday
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Yesterday
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
Yesterday
ScarecrowHead, FrankensteinMask and BanditOutfit repose
Yesterday
50cal reload sounds added to the animation of the single 50cal
Yesterday
box ore - model tweaks
Yesterday
Chages on the casino ambience and wind ambience
Yesterday
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
Yesterday
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
Yesterday
Merge from naval_missions
Yesterday
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles