133,868 Commits over 4,262 Days - 1.31cph!

Yesterday
Profiling PlayerBoatSounds
Yesterday
notifications_indicator_fix_2 -> main
Yesterday
Formatting
Yesterday
Fix standard notifications not being included properly
Yesterday
moved ice block to Deployed layer
2 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
2 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
2 Days Ago
removed old movement/bullet blocker setup and other cleanup
2 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
2 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
2 Days Ago
stopped some unecessary cube marching enqueues when placed
2 Days Ago
boat_planner_icon_fix -> main
2 Days Ago
Fix the 'boat planner' icon having green shadows
2 Days Ago
Added space station building skin video
2 Days Ago
main -> notifications_indicator_fix_2
2 Days Ago
Cherrypick 139564
2 Days Ago
snapping_corner_nre_fix -> main
2 Days Ago
merge from main
2 Days Ago
merge from censoring
2 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
2 Days Ago
Fix deployable snapping corner hit NRE
2 Days Ago
Reduced ocean scale when the deep sea is about to wipe
2 Days Ago
fixed wrong physics mesh assignment and server compile errors
2 Days Ago
Mannequin and MInigunammoBackpack repose
2 Days Ago
merge from naval_update
2 Days Ago
merge from main
2 Days Ago
merge from settings_fixes
2 Days Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
2 Days Ago
Fixed graphics preset custom editor errors after the localisation changes
2 Days Ago
Fixed missing graphics preset in the settings menu
2 Days Ago
Twitch rivals flag reposed
2 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
2 Days Ago
Merge: from main
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_missions
2 Days Ago
Re packing prefab for m92 rig
2 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
2 Days Ago
Updating m92 prefab with new rig
2 Days Ago
Merge from editor_shader
2 Days Ago
Also allow concrete, sandbags and stone barricade in the deep sea
2 Days Ago
merge from naval_update
2 Days Ago
Fix GetUnmountedWaterFactor NRE
2 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
2 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
2 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
2 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
2 Days Ago
Merge from boat_health
2 Days Ago
Add vertex colours toggle to editing UI
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed magnet crane not marked as Can Sleep (I swear I did this last week)