131,559 Commits over 4,232 Days - 1.30cph!

4 Days Ago
Better effect outgoing packets
4 Days Ago
missing file
4 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
4 Days Ago
main -> network_profiler
4 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
4 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
4 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
4 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
4 Days Ago
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4 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
4 Days Ago
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4 Days Ago
Spawn pops
4 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
4 Days Ago
Made particle collisions work correctly on the GPU
4 Days Ago
Fixed tokens for halloween garland
4 Days Ago
Opening trading card pack overlay
4 Days Ago
Icon generation, reran manifest
4 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
4 Days Ago
Savas specific spawn stuff + more terrain progress
4 Days Ago
Tier 2 Attire techtree setup
4 Days Ago
When opening the tech tree, always start on the highest level page by default
4 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
4 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
4 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
4 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
4 Days Ago
Trading Cards view
4 Days Ago
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4 Days Ago
fixed undo buffer storing in the wrong order when clearing
4 Days Ago
compile fix
4 Days Ago
fixed server leaking marching cubes data
4 Days Ago
undo/redo working, also fixed some tooltips
4 Days Ago
more loadout cleanup
4 Days Ago
cleanup loadout boxes
4 Days Ago
redesigned commands panel
4 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
4 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
4 Days Ago
Server compile fix
4 Days Ago
Fixed the alignment and size of all the tropical island map markers
4 Days Ago
Fix server build
4 Days Ago
Remove IBatchingToggle from InstancedLODComponent
4 Days Ago
Fix electric windmill animation
4 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
4 Days Ago
.asset files
4 Days Ago
Update manifest
4 Days Ago
.meta files after generating manifest
4 Days Ago
Prefabs after generating manifest
4 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
4 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
4 Days Ago
Cherrypick CS 136987 (stop generating lighting)