253,884 Commits over 3,990 Days - 2.65cph!

Yesterday
merge from replicated_convar_warning -> main
Yesterday
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
Yesterday
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
Yesterday
Added the test scene to the scene menu
Yesterday
Added a new scene for automated tests
Yesterday
Reset scroll view position to the top of the list when changing item categories
Yesterday
More playtesting feedback, leaderboard order, camera height,
Yesterday
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
Yesterday
merge from jungle foliage
Yesterday
strangler fig wall decal textures/mat and decal prefab
Yesterday
some materials decal layers changes
Yesterday
launch site trees set dressing++
Yesterday
Update thread counts when moving threads Hide thread sidebar, add forum header
Yesterday
Bugfixes from playtest 1
Yesterday
merge from hackweek_automatedtesting
Yesterday
Electrical switch tests
Yesterday
Update host frame Set org
Yesterday
Fixed RocketTests assert throw
Yesterday
Trumpet tree / manual SSS tweaks / added AO
Yesterday
Update Sweeper sample project
Yesterday
scaffold tileset fixes, junk tower tileset, extra credit progress
Yesterday
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning
Yesterday
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Improve key mapping for CEF on Windows Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet Revert "Update screenspace_general shader with some CS:GO features" This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9. Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
Yesterday
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
Yesterday
merge from triangle_planter
Yesterday
Update triangle planter repair and pickup
Yesterday
merge from hackweek_automatedtesting
Yesterday
XORSwitch tests Another attempt at fixing list loading
Yesterday
merge from fix_write_varuint32 -> main
Yesterday
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
Yesterday
Networking config + more words Reveal a letter to people who haven't guessed every few seconds Realtime networked drawing (instead of only when a stroke is finished)
Yesterday
This comment doesn't apply any more
Yesterday
Restore Vector3.SmoothDamp to previous function
Yesterday
First pass adding armour slot item mod to Jackets/shirts/suits/vests
Yesterday
LOD and texture fixes to Teddy Bear
Yesterday
merge from hackweek_automatedtesting
Yesterday
Test list loading fix attempt
Yesterday
UpdateForumView typo
Yesterday
Refactor to fix save/load CanAcceptItem bug
Yesterday
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
Yesterday
Fix TrySetLanguageFromBrowser inverse logic causing errors
Yesterday
Added changeset number, branch name and UTC time to the test results
Yesterday
Can now control if crafted or all versions of an item can have armor slots.
Yesterday
runcategory command can take multiple categories
Yesterday
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
Yesterday
merge from drone_buff
Yesterday
codegen
Yesterday
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
Yesterday
Thread list, threadviews++ Implement IGameInventory/UpdateItemDefs
Yesterday
merged from drone_buff