132,121 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Front 50cal animation updates
2 Days Ago
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2 Days Ago
Cocoknight armor head and gloves reposing
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
2 Days Ago
merge from boat_building
2 Days Ago
merge from naval_update
2 Days Ago
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2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
2 Days Ago
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2 Days Ago
Updating v4 sitting anims
2 Days Ago
easel gibs and collision
2 Days Ago
Added ambience beds to the casino area on the floating cities
2 Days Ago
Reposed Chicken/Horse costume
2 Days Ago
merge from TRsign
2 Days Ago
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2 Days Ago
TR neon sign polish.
2 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
2 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
2 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
2 Days Ago
set up ammo counter UI to work with viewmodel renderer
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Viewmodel prefab changes for ammo display
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Compile fix
3 Days Ago
texture updates and buildingskin save files for easier testing
3 Days Ago
removed float on prison barge
3 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
3 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
fixed wrong name again
3 Days Ago
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3 Days Ago
Added deep sea exit icon
3 Days Ago
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▅▍▄▄ ▇▆▋▍█▅█▋▄▋ ▋▊▌▌▅▆▋ █ ▊▌▄▌▌▊ ▊▇▄▉▌▇ ▅▄▆▄ ▍▉▌▇ ▄█▋▄▇█▋ ▋▆ ▉▊'▇ ▌▋▆▆▍█▇▄ ▇▅▄▌ ▍ ▊▊▋▇▋▍▉▇▇▇▆, ▄▄ ██▌▍▄▉▌ ▉██▋ ▍▅█▆▌▄▍ █▌ ▄▊▌ ▄▇█▊▄▍█▇▄▅ ▍▍▌▆█▄▉▍█ ▅▆ ▄▇▊█ ▇▉▆█▋▆▍▋ ▊▌▉▉▍▋▉▄ ▄▊▌ ▅█ ▇▊▊▌▍▍▊ ▉▊ ▍▍▌ ▅▋█▆▍▆▍'▄ ▅▆▇▌▉▉▅▍ ▅▅▇▉▉ (▍.▍., ▍▊▉▌▇▇ ▆▍ ▌▊▋ ▋▄▅▋▄▇ ▌▅ ▇ ▅▆▌▇ ▇▋▋▇█▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅ ▋█▄▄▋▇▊▋ ▊▋ ▅▉▉▉ ▍▉▆▆)
3 Days Ago
merge from twitch_rivals_2025
3 Days Ago
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3 Days Ago
Fixed deep sea billboards leaking after a server restart
3 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
3 Days Ago
Naval scientist suit .item setup
3 Days Ago
Code support for burst mode and low ammo indicators
3 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
3 Days Ago
Deep sea portal debug command fix number 74
3 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
3 Days Ago
Paintball Gun - Texture update
3 Days Ago
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3 Days Ago
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