247,449 Commits over 3,928 Days - 2.62cph!

12 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
12 Days Ago
Non static init of navmesh generators
12 Days Ago
Prevent car radios being able to be deployed in eachother
12 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
12 Days Ago
sculpting doesn't consume item condition
12 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
12 Days Ago
Fix ambient occlusion in offsetted viewports
12 Days Ago
Instanced rpcs Expose transmission
12 Days Ago
Inspector History Button fixes
12 Days Ago
adjusted binocular lod distance to be a bit more accomodating
12 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
12 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
12 Days Ago
Mounted length set to 1.0
12 Days Ago
Mounted length set to 1.0
12 Days Ago
Mess with some art stuff
12 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
12 Days Ago
Quick burst cloth setup on flag
12 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
12 Days Ago
Ssao.scene tests both ao techniques at once
12 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
12 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
12 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
12 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
12 Days Ago
merge from main
12 Days Ago
compile fix + cleanup
12 Days Ago
missing v_hammer.mat
12 Days Ago
creation gibs list for floor and wall frames
12 Days Ago
foundation step doesn't need detail collider as it isn't see-through
12 Days Ago
merge from main
12 Days Ago
roof alignment fixes, eliminating zfight in a few places
12 Days Ago
Merge from simple_upgrade
12 Days Ago
Check item blueprint is unlocked.
12 Days Ago
Remove codegen from AuthorityAttribute
12 Days Ago
Merge from main
12 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
12 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
12 Days Ago
Update to walkway kit
12 Days Ago
Sculptures respect the Hide/Censor Signs setting
12 Days Ago
Show state header on hud
12 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
12 Days Ago
Reveal player location by highlighting them if the round is taking too long
12 Days Ago
Updated the DLSS dll file to version 3.8.10.0
12 Days Ago
Add RpcAttribute, RpcMode
12 Days Ago
added more controls to ugc panel for sculptures
12 Days Ago
Change navmesh initialization to sync
12 Days Ago
icon for twitch rivals flag
12 Days Ago
Feedback when hovering over, and selecting cards
12 Days Ago
exported updated wolf ledge attack animation
12 Days Ago
Exaggerate broken shadows
12 Days Ago
Fade-in end-round UI so it's less abrupt