198,711 Commits over 4,140 Days - 2.00cph!

17 Days Ago
patrol_heli_revision_2 -> main
17 Days Ago
Increase visibility of flee marker and path (again)
17 Days Ago
merge from party_system -> main
17 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
17 Days Ago
Clear cloud brightness fuckery
17 Days Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
17 Days Ago
Jungle tint improvs.
17 Days Ago
Atmosphere improvements.
17 Days Ago
new token for frontier gate so it doesnt have the same description as the wooden one
17 Days Ago
Pilot Codelock - Model, materials, WIP textures
17 Days Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
17 Days Ago
merge from new_menu
17 Days Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
17 Days Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
17 Days Ago
merge from indirect_instancing
17 Days Ago
Fix compilation error about RecordUnsupportedMaterial
17 Days Ago
fix native library issue
17 Days Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
17 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
17 Days Ago
Cannon whitebox deployabke
17 Days Ago
Recently helicopter will restrict how far it goes on patrols
17 Days Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests
17 Days Ago
Initial setup of Tugboat horn
17 Days Ago
Update: GamePhysics tests - spawn ignore volumes per tests Tests: ran the 3 affected tests - they pass
17 Days Ago
Merge from deployable_cannon
17 Days Ago
Flip default anchor rotation so it's easier to place at edges
17 Days Ago
cannon scale blockout
17 Days Ago
Initial setup of anchor as deployable.
17 Days Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
17 Days Ago
multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
17 Days Ago
Update: TestTraceAll - don't spawn Terrain boxes We already have terrain at the bottom of the ocean Tests: ran TestTraceAll
17 Days Ago
Tests: new GamePhysics tests - TestLineOfSight - Also making craggy loading in unit test stable by applying same fixes from Test.Projectile No batched variant as we haven't implemented it yet Tests: ran the new unit tests
17 Days Ago
Dont wait for market price request to finish before opening the item modal Stripped out more old steam inventory code
17 Days Ago
main -> patrol_heli_revision_2
17 Days Ago
Disable horizontal spine rotation
17 Days Ago
4k materials/textures for deployable anchor
17 Days Ago
Re-enable scientist procedural aim up/down
17 Days Ago
snap_deployables -> main
17 Days Ago
Storage barrel changes
17 Days Ago
Merge from manual_anchor
17 Days Ago
Snapping for Abyss barrels Better barrel to barrel snapping
17 Days Ago
main -> snap_deployables
17 Days Ago
Turn on snapping for bamboo shelves (full size)
17 Days Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
17 Days Ago
Breakdown buttons styling
17 Days Ago
added detail map to enhance deployable anchor material
17 Days Ago
texture optimisations
17 Days Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
17 Days Ago
merge from fogmethod1
17 Days Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests