133,008 Commits over 4,232 Days - 1.31cph!

11 Days Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
11 Days Ago
Add `cable_dx8` to rope shader whitelist * Whyyyy is it DX8
11 Days Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
11 Days Ago
Set default EditFinishUseInterval to 1 second.
11 Days Ago
Frog boots repose
11 Days Ago
Only fill fuel to 50
11 Days Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
11 Days Ago
Npc aim refactor progress
11 Days Ago
naval_update -> scientist_boat_ai
11 Days Ago
Check textures for null in ApplyMipLevels()
11 Days Ago
Check textures for null in ApplyMipLevels()
11 Days Ago
Merge Indirect Instancing Fixes
11 Days Ago
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
11 Days Ago
roof conditionals visual polish various fixes
11 Days Ago
Cannon animation polish pass
11 Days Ago
ak charm anchor position tweak
11 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
11 Days Ago
mp5 charm setup
11 Days Ago
roof block model transforms reset, removed duplicate gibbable scripts
11 Days Ago
Updated charm list
11 Days Ago
AK charm setup
11 Days Ago
backpack charm texture updates
11 Days Ago
Updated deep sea map marker tooltip wording
11 Days Ago
Merge from client_cache
11 Days Ago
Wellipets hat repose
11 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
11 Days Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
11 Days Ago
Abyss Hazmat repose/lods
11 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
11 Days Ago
11 Days Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
11 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
11 Days Ago
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11 Days Ago
IsBoatFullyContained uses cached blocks
11 Days Ago
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11 Days Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
11 Days Ago
Client part caching wip
11 Days Ago
merge from main
11 Days Ago
merge from naval_update
11 Days Ago
Merge from parent
11 Days Ago
network++
11 Days Ago
merge from playable_monument_scenes
11 Days Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
11 Days Ago
Compile fix
11 Days Ago
merge from cannon_improvements
11 Days Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
11 Days Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
11 Days Ago
scientist_boat_ai -> naval_update
11 Days Ago
spawn setting change again