247,466 Commits over 3,928 Days - 2.63cph!

12 Days Ago
Organized files & moved only those that we use out of the test_material folder.
12 Days Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
12 Days Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
12 Days Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
12 Days Ago
hoover_a + trimsheet normal additions
12 Days Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
12 Days Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
12 Days Ago
Slowed cold fumes.
12 Days Ago
Added BindRendererBounds for SSS Ice material tweak
12 Days Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
12 Days Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
12 Days Ago
Don't bother using the menu scene, just get into the game!
12 Days Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
12 Days Ago
Fixed impacts.
12 Days Ago
Make it blue instead
12 Days Ago
Fix smg mats
12 Days Ago
assigned impact effect to WIP effect
12 Days Ago
Add doc comments to navarea component Make new PhysHsape.UpdateShape functions internal Ensure IsGenerating flag is cleared if navmesh generation fails
12 Days Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
12 Days Ago
Move crosshair into its own component on the player - add hitmarkers
12 Days Ago
Play sounds when inflicting damage / taking damage
12 Days Ago
Do TextEntry placeholder without a separate label, simplifies and makes placeholders/prefix/suffix all play nicely together also fixes Facepunch/sbox-issues#7060 Add support for caret-color css property, default to text color Tweak caret appearance, avoid nasty subpixel blur
12 Days Ago
Quick chatbox
12 Days Ago
Quick HUD changes
12 Days Ago
Add a bunch of safety checks, utility methods and convars
12 Days Ago
Gun material
12 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
12 Days Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
12 Days Ago
Only show rows when we need em
12 Days Ago
Added train ambience to main menu, camera slightly bumps every once in a while Remove unneeded GameObjects from Main Menu, clean up Hierarchy Removed existing Ui folder Added new UI folder with updated folder structure, fixed a bunch of UI issues and did various optimizations Don't save over save file when loading into a level from the main menu instead of from save file Fix pause menu black square in levels Added Button Icons Made Save Slots larger in Main Menu and give more info about the player's save
12 Days Ago
Arena 2 art changes
12 Days Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
12 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate
12 Days Ago
Reload sound, new gun sound Can modify gun shoot sound
12 Days Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
12 Days Ago
- Added some small extra stats to the side - Further Localisation - Profiling
12 Days Ago
New weapons
12 Days Ago
Attempt to use static nav generator pools again
12 Days Ago
merge from ice_sculptures
12 Days Ago
merge from main
12 Days Ago
Can modify weapon model with modifier, moved weapons to center
12 Days Ago
Merge from auto_cpu_affinity
12 Days Ago
Server compile fix
12 Days Ago
Update player.prefab
12 Days Ago
Conflict resolution, use stat for this too
12 Days Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
12 Days Ago
Move initial stuff into stats container, add damage modifier
12 Days Ago
Codegen, add toggle to options menu
12 Days Ago
Rename Unbuffered to SendImmediate
12 Days Ago
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