130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                re-populated worldmodel prefab (would not re-connect), scale and collider updates
                
                
                
                
             
         
        
            
            
            
                
                set viewmodel prefab to use bone based animation
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AnalyticsV2 - Log and DryRun no longer skip accumulators and uploaders once changed
As an extra, it got rid of a bunch of inheritance code
Tests: ran unit tests and logged analytics in editor
                
                
                
                
             
         
        
            
            
            
                
                Fix shooting/reloading cannons under water
                
                
                
                
             
         
        
        
            
            
            
                
                Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client.
Bumped it to 1024 which should be more than enough for most situations.
                
                
                
                
             
         
        
            
            
            
                
                fix deploy guide"built-in render texture type not found" error
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
        
            
            
            
                
                Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P
FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
                
                
                
                
             
         
        
            
            
            
                
                Lerp when not using sights based on a fixed sensitivity value
                
                
                
                
             
         
        
            
            
            
                
                added hazmat worldmodel, set up prefab and linked to item.
                
                
                
                
             
         
        
            
            
            
                
                set up viewmodel prefab with updated model, re-populated animator and updated anim names
                
                
                
                
             
         
        
            
            
            
                
                Client Prediction V2:
Calculate a common time frame reference to send as a time key
Hold a list of 20 previous predicted states on the client
On receving a new server state: check your list
Reconcille if needed
                
                
                
                
             
         
        
        
            
            
            
                
                put the ocean back into the cargo test scene (ocean topology)
                
                
                
                
             
         
        
            
            
            
                
                merge from anisotropic_fallback
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - Fixed ammo position in world model prefab
                
                
                
                
             
         
        
            
            
            
                
                Update: UsePlayerTasks - ensure SendEntitySnapshotsWithChildren_AsyncState have equally sized batches
Previously we counter players for batch limit (skipping it's hierarchy), but that could lead to lopsided unequal tasks
Tests: couldn't test this one, but it's similar code to other places so should be gud
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Dont call kill on dead or destroyed players
                
                
                
                
             
         
        
            
            
            
                
                Better logs from deep sea commands
                
                
                
                
             
         
        
            
            
            
                
                Added component to show loaded ammo in dropped RPG
                
                
                
                
             
         
        
            
            
            
                
                Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
                
                
                
                
             
         
        
            
            
            
                
                Fixed client portal weather lerping
                
                
                
                
             
         
        
            
            
            
                
                Make sure to network the deep sea Open flag to clients
                
                
                
                
             
         
        
            
            
            
                
                Optim: UseOcclusionV2 - ServerOcclusion caches unoccluded connections
- removed couple redundant if checks
This allows us to completelly skip faster-but-still-slow ShouldNetworkTo that have internal hash lookups in SendNetworkPositions - hoping it'll speed it up 50%
Tests: ran in and out of occlusion on Craggy. disconnected to validate sleeper, then killed sleeper and reconnected - all works
                
                
                
                
             
         
        
            
            
            
                
                Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
                
                
                
                
             
         
        
            
            
            
                
                Added a shader for rendering the movement of paintball pellets inside a hopper
                
                
                
                
             
         
        
            
            
            
                
                Raised height of weapons vendor due to legs clipping (supplies barge)
                
                
                
                
             
         
        
            
            
            
                
                merge from fc_shorevector_fixes
                
                
                
                
             
         
        
            
            
            
                
                painted ocean topology onto shared FC terrain and rebaked shore vectors
                
                
                
                
             
         
        
            
            
            
                
                handling null/empty heightslope and waterheight data in baked data properly
(was trying to blit empty arrays)
                
                
                
                
             
         
        
            
            
            
                
                Fix anchor visual state on entering network range or loading in.
                
                
                
                
             
         
        
        
            
            
            
                
                Added tropical4 to the deep sea islands
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
                
                
                
                
             
         
        
        
            
            
            
                
                Small boat crane (LODs and COL pending)
                
                
                
                
             
         
        
            
            
            
                
                Added tropical3 to the deep sea islands
                
                
                
                
             
         
        
            
            
            
                
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                Fixed anchor culling when lowered.
                
                
                
                
             
         
        
        
            
            
            
                
                rebaked FC 1/2/3 so the data isn't infinity
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted landmark info component added to floating city, we won't use that for the map markers
S2P floating city 1 2 3
                
                
                
                
             
         
        
            
            
            
                
                Dont compare raw positions for state dirty
                
                
                
                
             
         
        
            
            
            
                
                support minimum enforced shore distance on baked data to handle FC better
                
                
                
                
             
         
        
            
            
            
                
                Fix rear turret being on the wrong camera mode