157,339 Commits over 4,536 Days - 1.45cph!

11 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
11 Months Ago
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11 Months Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
11 Months Ago
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11 Months Ago
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11 Months Ago
Spawn pops
11 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
11 Months Ago
Made particle collisions work correctly on the GPU
11 Months Ago
Fixed tokens for halloween garland
11 Months Ago
Opening trading card pack overlay
11 Months Ago
Icon generation, reran manifest
11 Months Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
11 Months Ago
Savas specific spawn stuff + more terrain progress
11 Months Ago
Tier 2 Attire techtree setup
11 Months Ago
When opening the tech tree, always start on the highest level page by default
11 Months Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
11 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
11 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
11 Months Ago
add option for specifying a camera angle to a certain skinnable spawn point
11 Months Ago
Trading Cards view
11 Months Ago
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11 Months Ago
fixed undo buffer storing in the wrong order when clearing
11 Months Ago
compile fix
11 Months Ago
fixed server leaking marching cubes data
11 Months Ago
undo/redo working, also fixed some tooltips
11 Months Ago
more loadout cleanup
11 Months Ago
cleanup loadout boxes
11 Months Ago
redesigned commands panel
11 Months Ago
hackweek arcade placeholder sketch livery on blockout updates
11 Months Ago
Fixed initial door states after load by finalising the transform on StopMotion()
11 Months Ago
Server compile fix
11 Months Ago
Fixed the alignment and size of all the tropical island map markers
11 Months Ago
Fix server build
11 Months Ago
Remove IBatchingToggle from InstancedLODComponent
11 Months Ago
Fix electric windmill animation
11 Months Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
11 Months Ago
.asset files
11 Months Ago
Update manifest
11 Months Ago
.meta files after generating manifest
11 Months Ago
Prefabs after generating manifest
11 Months Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
11 Months Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
11 Months Ago
Cherrypick CS 136987 (stop generating lighting)
11 Months Ago
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
11 Months Ago
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11 Months Ago
hero_title_change -> main
11 Months Ago
Topology WIP & related
11 Months Ago
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11 Months Ago
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
11 Months Ago
Material & SceneTemplateSettings.json keep getting generated