193,336 Commits over 4,079 Days - 1.97cph!

46 Days Ago
Merge from main
46 Days Ago
Commit material meta file, it should be removed eventually though
46 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
46 Days Ago
Reapply the randomisation feature, was lost in a merge from main
46 Days Ago
Frontier wall setup
46 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
46 Days Ago
Player seed updates
46 Days Ago
46 Days Ago
Parent merge
46 Days Ago
Media dir script
46 Days Ago
46 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
46 Days Ago
Parent merge
46 Days Ago
Merge from media_projects
46 Days Ago
Merge from main
46 Days Ago
Merge from jungle_update
46 Days Ago
Simplify active submesh data structure
46 Days Ago
HBHF tweak.
46 Days Ago
Facelifted the blocker family.
46 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
46 Days Ago
Player seed updates
46 Days Ago
Player seed updates
46 Days Ago
spacedetected_log_fix -> main
46 Days Ago
Stop item container logs
47 Days Ago
Player seed updates
47 Days Ago
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Reduced eye textures to 512
47 Days Ago
Player seed updates
47 Days Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
47 Days Ago
Removed prefab references from hair sets for now (disabling hair)
48 Days Ago
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Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
48 Days Ago
Ragdoll NRE fix
48 Days Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
48 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
48 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
48 Days Ago
Regenerate manifest to fix error about tiger.population already existing
48 Days Ago
Code gen
48 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
48 Days Ago
clean up decal mesh collider
48 Days Ago
Eyelid skinning on more heads