193,309 Commits over 4,079 Days - 1.97cph!

45 Days Ago
Texture update desal tanks
45 Days Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
45 Days Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
45 Days Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
45 Days Ago
LOD0 Updates/Textures Desal Tanks
45 Days Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
45 Days Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
45 Days Ago
Fix croc speeding up suddenly when moving after intimidation
45 Days Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
45 Days Ago
updated vertical slice loadout
45 Days Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
45 Days Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
45 Days Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
45 Days Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
45 Days Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
45 Days Ago
Incapacitate dart now requires snake venom for crafting
45 Days Ago
Updated Water Treatment Tank Materials and Textures
45 Days Ago
Bugfix: rename WaterVisibilityTrigger.Reset to ResetTrackedTriggers Old name conflicted with Unity's scripting api and generated errors in editor(problematic for tests) Tests: ran unit tests
45 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
45 Days Ago
zigg scene hierarchy cleanup
45 Days Ago
Merge from jungle_update
45 Days Ago
Merge from snakes
45 Days Ago
Fixed viewmodel arms not getting tinted
45 Days Ago
Added ping leeway to GetReactionTime calculation
45 Days Ago
Bugfix: fix GamePhysics batched queries bugs - Was incorrectly indexing the array of results - GetIgnore(Vec3, float) was using a swept sphere instead of sphere overlap (like original code) Tests: ran unit tests - they now pass
45 Days Ago
Merge from snakes
45 Days Ago
Merge from main
45 Days Ago
Undo accidental changes
45 Days Ago
Temporarily throw some venom (bread) to the ground on snake death, until corpse/ragdoll is setup.
45 Days Ago
zigg jungle overgwrowth progress
45 Days Ago
Tests: Add missing layer for WaterVisibilityTrigger objects in WaterLevel tests This now stressed the execution path for the submerged head in GetWaterInfo and shows I have a divergence. Will fix shortly. Tests: ran all tests
45 Days Ago
Snake corpse. Spawn corpse.
45 Days Ago
Additional fixes for Metal API
45 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
45 Days Ago
Added placeholder snake venom item
45 Days Ago
Remove some debug spam
45 Days Ago
Reaction time and chance to reposition tweaks
45 Days Ago
lerp direction changes rather than straight setting
45 Days Ago
Tweaked boomerang return arc
45 Days Ago
Merge from jungle_update
45 Days Ago
Fixed look rotation zero error on server projectiles
45 Days Ago
Update: making PlayerCache a server-only utility - Made some tests server only It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway. Tests: compiled in editor
45 Days Ago
main -> Boomerang
45 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
45 Days Ago
Merge from high_walls_skins
45 Days Ago
Merge from main
45 Days Ago
Compile fix
45 Days Ago
Fixed frontier icons not mip mapping
45 Days Ago
Set snake population biome to jungle
45 Days Ago
Fixed frontier wall item move sounds