193,436 Commits over 4,079 Days - 1.98cph!

52 Days Ago
Previous changeset didn't go through
52 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
52 Days Ago
backup
52 Days Ago
Client update fix
52 Days Ago
Added some missing shaders to always included shaders
52 Days Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
52 Days Ago
manifest
52 Days Ago
codegen -> main
52 Days Ago
code gen
52 Days Ago
show_sprinkler_range -> main
52 Days Ago
Added convar to allow enable/disable
52 Days Ago
Remove unneeded ddraw commands
52 Days Ago
Flags
52 Days Ago
Fixed inaccurate sprinkler radius
52 Days Ago
Added toggleAlwaysOnRadius command
52 Days Ago
Fixed volume guide being slightly offset towards the player
52 Days Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
52 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
52 Days Ago
Volume guide now disables properly when turning off
52 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
52 Days Ago
Further heater zone placement refinements
52 Days Ago
edited crocodile sprint and swim attack anims
52 Days Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
52 Days Ago
Updating reload animation with correct dart movement
52 Days Ago
Corrected some incorrect heater growable sizes
52 Days Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
52 Days Ago
Ensure sphere prefab loads into memory correctly
52 Days Ago
- Proper prefab based volumes support - Ensured prefab scales properly
52 Days Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
52 Days Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
52 Days Ago
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52 Days Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
52 Days Ago
Fixes. Support for turning off.
52 Days Ago
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52 Days Ago
merge from rw_2
52 Days Ago
bundle fixes
52 Days Ago
Refactor
52 Days Ago
Merge from spatially_aware_env_volume_fixes
52 Days Ago
Added a convar for disabling spatially aware environment volumes
52 Days Ago
Candle support.
52 Days Ago
Test save
52 Days Ago
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52 Days Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
52 Days Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
52 Days Ago
compile fixes etc
52 Days Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
52 Days Ago
merge from ase-camdepth-fix
52 Days Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates