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135,057 Commits over 4,444 Days - 1.27cph!

2 Years Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
2 Years Ago
Make the paths a little more transparent
2 Years Ago
Nexus ferry path stub, wont implement for this update
2 Years Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
2 Years Ago
Merge main -> Bikes
2 Years Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Network++
2 Years Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
2 Years Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
2 Years Ago
Network++
2 Years Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
2 Years Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
2 Years Ago
Overheating now causes food and hunger penalty instead of health loss
2 Years Ago
Protocol++
2 Years Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
2 Years Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
hackweek codpiece files
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
FP.ArrayPool fixes to not return too small buffers
2 Years Ago
vm sks - added walk state & forward param to anim controller
2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed "not enough space" deploy problem
2 Years Ago
Pool table correct deploy mesh
2 Years Ago
roadsign gloves
2 Years Ago
Pool table item fix
2 Years Ago
redemption vest
2 Years Ago
vm sks - fix for long ironsight lerp when sprinting
2 Years Ago
roadsign kilt
2 Years Ago
setting up more textures
2 Years Ago
add weekly skins
2 Years Ago
Unsaved meta change
2 Years Ago
Event updates
2 Years Ago
Watching you / eyes on you gesture
2 Years Ago
Pool table item name/description
2 Years Ago
Better vector system
2 Years Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
2 Years Ago
Merge from main
2 Years Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
2 Years Ago
Pool ball physical interaction work