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134,661 Commits over 4,444 Days - 1.26cph!

2 Months Ago
merge toolbar_fixes
2 Months Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
2 Months Ago
Refactor terrain alphamap to packed bools in bytes
2 Months Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
2 Months Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
2 Months Ago
Fixes for assigning guests
2 Months Ago
Add PickAFriend dialog to the apartment rent terminal
2 Months Ago
merge from lookingat_io_qol
2 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
2 Months Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
2 Months Ago
merge from automated_testing/skins
2 Months Ago
Add minimum rent to apartment prefabs
2 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
2 Months Ago
Added 5 new skin tests
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Months Ago
Fix "Rent Due" not showing
2 Months Ago
Fix "Rent Due" vital not being assigned the correct type
2 Months Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
2 Months Ago
RTL and emoji input field stuff compile fixes
2 Months Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
2 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
2 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
2 Months Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
2 Months Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
2 Months Ago
Fix penthouse apartment hull being hidden when not rented
2 Months Ago
Update manifest
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge mortar_prototype to main
2 Months Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
2 Months Ago
Added state sync to ak world rig reload anim
2 Months Ago
Plushie mesh fixes and emmisive
2 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
2 Months Ago
merge from new_inputsystem
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
2 Months Ago
removed dud code, build fix
2 Months Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
2 Months Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
2 Months Ago
updated wood stove prefab and mesh
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Ensure relay startup values are cached, even if disabled
2 Months Ago
Add timeline playback, fix base layer not showing all clips.
2 Months Ago
Swap sweep animations to the non-temp versions
2 Months Ago
merge from fix_dynamic_occlusion_pausing -> main
2 Months Ago
Updates bdu textures