reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

51 Days Ago
merge main into naval_update again
51 Days Ago
subtract flashlight beam optimizations
51 Days Ago
Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea' 'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no. 'Check.InBuildingPrivilegeArea' = in an area, might not be able to build Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
51 Days Ago
Cannon work in progress, basic firing/reloading based on ballista.
51 Days Ago
New: added GamePhysics.CheckBounds that uses parallel Burst jobs - added unit test to validate it Tests: ran unit tests
51 Days Ago
merge from main
51 Days Ago
naval_update -> scientist_boat_ai
51 Days Ago
Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache Tests: ran generate server occlusion cache after code edits
51 Days Ago
main -> naval_update
51 Days Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
51 Days Ago
Merge fixes
51 Days Ago
51 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
51 Days Ago
remove jacket as rare armor
51 Days Ago
main -> facepunch_assert
51 Days Ago
Bug fixes, general cleanup
51 Days Ago
Assert throws exceptions Check wont print anything - just returns state
51 Days Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
51 Days Ago
rebuild hackable crate loot
51 Days Ago
merge from main
51 Days Ago
Clean: missed newlines Tests: none, trivial change
51 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
51 Days Ago
BBS fixes
51 Days Ago
merge from drone_storage_slot
51 Days Ago
meta_shift -> main
51 Days Ago
merge from meta_shift/monument_shuffle
51 Days Ago
merge from main
51 Days Ago
added `drone.disableSamTargeting` convar for balance testing
51 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
51 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
51 Days Ago
Remove using
51 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
51 Days Ago
player-controlled drones targetable by SAMs
51 Days Ago
Setup for other monument types
51 Days Ago
Reverted changes to skydome's TOD_sky night settings
51 Days Ago
Merge from main
51 Days Ago
missing change
51 Days Ago
moved drop input response so it's reliable
51 Days Ago
Merge from underwater_lab_windows_fix
51 Days Ago
Merge from main
51 Days Ago
Merge from render_pipeline_testing
51 Days Ago
Updated Spinning Radar Prop Textures
52 Days Ago
Merge from main
52 Days Ago
Applied Boat block type to remaining boat blocks
52 Days Ago
Small oilrig no longer spawns in T0