reporust_rebootcancel

134,667 Commits over 4,444 Days - 1.26cph!

2 Months Ago
Potential fix for "can't call stop on disabled agent" log spam
2 Months Ago
BDU texture updates
2 Months Ago
Hook up t2 filler/upgrade item links
2 Months Ago
Patched TMP shaders to work with soft mask
2 Months Ago
forgot to commit empty filler prefabs
2 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Months Ago
Restored scroll speeds
2 Months Ago
Use absolute path when downloading world
2 Months Ago
added empty states for tier 3 like tier 1 & 2
2 Months Ago
Apartment penthouse brick walls - WIP and material exploration
2 Months Ago
apartment lights collision added
2 Months Ago
apartment lights lods update
2 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
2 Months Ago
fixed missing mesh in prefab
2 Months Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
2 Months Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
2 Months Ago
mannifest and skins
2 Months Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
2 Months Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
2 Months Ago
merge from main
2 Months Ago
3p jump north anim edit
2 Months Ago
Initial filler visuals implementation
2 Months Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
2 Months Ago
fixed positions for visuals
2 Months Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
2 Months Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
2 Months Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
2 Months Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
2 Months Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
2 Months Ago
missed couple of texture files
2 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
2 Months Ago
Hooked kiosk poster sign textures back up
2 Months Ago
update manifest
2 Months Ago
updated protorype icon and .item prefab to link to proper icon now
2 Months Ago
Removed obsolete kiosk blockouts
2 Months Ago
Compile fixes
2 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Months Ago
Restored FixCaret because looks like its still needed
2 Months Ago
added first pass of rentable kiosk c
2 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Months Ago
Merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
2 Months Ago
Relinked third parties using the TMP assembly
2 Months Ago
Removing -quit param for unity test method to allow async tests to run properly.
2 Months Ago
merge from main