128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge main into naval_update again
                
                
                
                
             
         
        
            
            
            
                
                subtract flashlight beam optimizations
                
                
                
                
             
         
        
            
            
            
                
                Add 'Check.HasBuildingPrivilege' and 'Check.InBuildingPrivilegeArea'
'Check.HasBuildingPrivilege' = you can actually build, gives you a boolean yes or no.
'Check.InBuildingPrivilegeArea' = in an area, might not be able to build
 Naming convention was driving me nuts with 'CanBuild()' vs 'GetBuildingPrivilege()' everywhere
                
                
                
                
             
         
        
            
            
            
                
                Cannon work in progress, basic firing/reloading based on ballista.
                
                
                
                
             
         
        
            
            
            
                
                New: added GamePhysics.CheckBounds that uses parallel Burst jobs
- added unit test to validate it
Tests: ran unit tests
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> scientist_boat_ai
                
                
                
                
             
         
        
            
            
            
                
                Bugfix(editor): LoadMapFile - ensure terrain state is setup after domain reload when we generate server occlusion cache
Tests: ran generate server occlusion cache after code edits
                
                
                
                
             
         
        
        
            
            
            
                
                facepunch_assert -> main
(for actual testing and answering basic questions: is it useful? What can I add?)
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
                
                
                
                
             
         
        
            
            
            
                
                remove jacket as rare armor
                
                
                
                
             
         
        
        
            
            
            
                
                Bug fixes, general cleanup
                
                
                
                
             
         
        
            
            
            
                
                Assert throws exceptions
Check wont print anything - just returns state
                
                
                
                
             
         
        
            
            
            
                
                Anchoring improvements.
Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
                
                
                
                
             
         
        
            
            
            
                
                rebuild hackable crate loot
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: missed newlines
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                New(editor): LoadMapFile - added Server Occlusion Debug section
- refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced
Allows to debug occlusion bugs without having to enter play mode
Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
                
                
                
                
             
         
        
        
            
            
            
                
                merge from drone_storage_slot
                
                
                
                
             
         
        
        
            
            
            
                
                merge from meta_shift/monument_shuffle
                
                
                
                
             
         
        
        
            
            
            
                
                added `drone.disableSamTargeting` convar for balance testing
                
                
                
                
             
         
        
            
            
            
                
                Re-added DLSS crash fix after subtractive merge issue that removed it
                
                
                
                
             
         
        
            
            
            
                
                autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones)
- gave drones proper vehicled detailed collision and AI collider for turret targetting
                
                
                
                
             
         
        
        
            
            
            
                
                Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
                
                
                
                
             
         
        
            
            
            
                
                player-controlled drones targetable by SAMs
                
                
                
                
             
         
        
            
            
            
                
                Setup for other monument types
                
                
                
                
             
         
        
            
            
            
                
                Reverted changes to skydome's TOD_sky night settings
                
                
                
                
             
         
        
        
        
            
            
            
                
                moved drop input response so it's reliable
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_lab_windows_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                Updated Spinning Radar Prop Textures
                
                
                
                
             
         
        
        
            
            
            
                
                Applied Boat block type to remaining boat blocks
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig no longer spawns in T0