reporust_rebootcancel

142,622 Commits over 4,413 Days - 1.35cph!

2 Months Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
2 Months Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
2 Months Ago
Merge from main
2 Months Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
2 Months Ago
Fix set path earlying out incorrectly when called from SetDestination
2 Months Ago
Use cleaner getter for agent
2 Months Ago
Fix path follower ticking twice per frame in editor
2 Months Ago
hab altimeter worldmodel lods, materials and textures
2 Months Ago
edited motor/pedal bikes ik hand/feet positions
2 Months Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
2 Months Ago
set up salvaged axe skinnable and tested on workshop
2 Months Ago
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2 Months Ago
Updating mortar biped rig
2 Months Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
2 Months Ago
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2 Months Ago
progress on vpaint, facade set dressing
2 Months Ago
Added Salvaged Axe Workshop Source OBJ
2 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
2 Months Ago
Prevent path leaking when agent is destroyed
2 Months Ago
merge main -> rust_server_relay
2 Months Ago
Update: more research - looks like we do need our own task type Tests: uni tests
2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
2 Months Ago
Merge from cargo_player_boats
2 Months Ago
Merge from main
2 Months Ago
Fix convar behaviour
2 Months Ago
Rapido underwear fix attempt
2 Months Ago
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2 Months Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
2 Months Ago
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2 Months Ago
Fixed tank top model clipping with swimsuit
2 Months Ago
merge from shield_idle_collider
2 Months Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
2 Months Ago
Fix the wooden and reinforced shield colliders not working at all
2 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Months Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Months Ago
Merge from main
2 Months Ago
Fix metal shield new collider exclude layers
2 Months Ago
fixed skeleton issues in all cocoknight prefabs
2 Months Ago
armoured hatch and triangle hatch building guide mesh
2 Months Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Months Ago
Krieg backpack skin fix
2 Months Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Months Ago
merge from weapon_refresh_salvaged_axe