reporust_rebootcancel

139,975 Commits over 4,505 Days - 1.29cph!

60 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
60 Days Ago
Fix BuildActionResult NREs hopefully
60 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
60 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
60 Days Ago
Halloween Costume setup
60 Days Ago
Founders Door - fixed guide mesh
60 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
60 Days Ago
over-fitting basement terrain volumes
60 Days Ago
Lighting cullers progress.
60 Days Ago
Merge from /main to /halloween_costume_2026
60 Days Ago
Culling tests.
60 Days Ago
Styling fixes for search/scrub/filtering
60 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
60 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
60 Days Ago
Fixed open demo folder button not working on macos
60 Days Ago
Merge: from main
60 Days Ago
redo flat view, it was mostly unusable before
60 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
60 Days Ago
merge from shopfront_stringpool_warning_fix
60 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
60 Days Ago
Add scrub slider similar to the one in frame debugger
60 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
60 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
60 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
60 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
60 Days Ago
Fixed apartment door numbers
2 Months Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
2 Months Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
2 Months Ago
supermarket freezer lods
2 Months Ago
fix trailing comma
2 Months Ago
Clean: add a comment Tests: none, trivial change
2 Months Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
2 Months Ago
rebuilt skins
2 Months Ago
removed glowing sprays
2 Months Ago
added edited sprays
2 Months Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
2 Months Ago
Hook up FXAA to UI settings
2 Months Ago
auto close the pool table dialog if you die
2 Months Ago
Unjitter camera matrix when jittering isn't needed anymore
2 Months Ago
Actually apply jittered projection matrix to camera
2 Months Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
2 Months Ago
Founders Door - fixed skin not spawning correctly
2 Months Ago
2 Months Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
2 Months Ago
Setup control computer entity with the WIP model
2 Months Ago
Merge from sat_con_console
2 Months Ago
satellite control console COL
2 Months Ago
Manifest after changes