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142,627 Commits over 4,413 Days - 1.35cph!

59 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
59 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
59 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
59 Days Ago
Disabled read/write on models conflicting in last merge
59 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
59 Days Ago
Change the button colour in command list if its been changed from the default value
59 Days Ago
Setup correct anchors for console output
59 Days Ago
Setup tooltips for each of the commands
59 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
59 Days Ago
Tweaks. Scene backup.
59 Days Ago
SimpleLight consistency fixes & improvements.
59 Days Ago
Consistency fixes.
59 Days Ago
Spotlights
59 Days Ago
Office lights. Anisotropic texture tweaks.
60 Days Ago
merge from water_ssr_taa_flicker_fix
60 Days Ago
merge from water_reflection_probe_seam_fix
60 Days Ago
merge from vclouds_macos_reflection_fix
2 Months Ago
Fixed rogue materials drawing hair cap textures over face
2 Months Ago
Fix player seed with broken eyes
2 Months Ago
jungle rock offset fix
2 Months Ago
binoculars offset fix
2 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
2 Months Ago
Fixed 3p flashbang player offset
2 Months Ago
a lot more weapons charm setup
2 Months Ago
fixed 3p skull player offset
2 Months Ago
merge from path_preview
2 Months Ago
Fix "Unlocked" button appearing clickable
2 Months Ago
fix missing shader referene
2 Months Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Months Ago
Set up small hunting trophy with updated rig (still not working though)
2 Months Ago
easier deployment on sloped river banks, improve river checking
2 Months Ago
Office light file tweaks & setup.
2 Months Ago
fixed 3p cake offset
2 Months Ago
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2 Months Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Months Ago
2 Months Ago
Merge from improved_network_groups/variable_cell_size
2 Months Ago
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2 Months Ago
Work scene backup
2 Months Ago
2 Months Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
2 Months Ago
added an alt version of the big button so they can be coloured.
2 Months Ago
easter wip wallpaper textures, icons
2 Months Ago
Wood tilable texture update
2 Months Ago
Kitchen Modular Kit updates
2 Months Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
2 Months Ago
Icons are now processed through the backend instead of through the editor
2 Months Ago
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2 Months Ago
Merge from hab_altimeter
2 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes