reporust_rebootcancel

130,371 Commits over 4,232 Days - 1.28cph!

58 Days Ago
Adding extra joints to small engine rig
58 Days Ago
Merge from naval_update
58 Days Ago
merge from deployable_cannon
58 Days Ago
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58 Days Ago
string lights red and green materials bunch of lighting on barges and docks
58 Days Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
58 Days Ago
pt_boat_gun_setup -> naval_update
58 Days Ago
Turret placement setup
58 Days Ago
merge from main
58 Days Ago
Merge from main
58 Days Ago
Update water bottle anims
58 Days Ago
adding cannon animator for world anims
58 Days Ago
Cannon and character animations - first pass
58 Days Ago
merge from main
58 Days Ago
Blueprint fragment despawn rareity set
58 Days Ago
garage door unskinned meshes for flavien
58 Days Ago
merge from print_topologies_command
58 Days Ago
merge from fix_map_mismatch
58 Days Ago
Subtract merge from outboard_motor
58 Days Ago
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58 Days Ago
merge from puzzle_reset_ignore_invis
58 Days Ago
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58 Days Ago
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58 Days Ago
Updated LOD settings for Charity plushies
58 Days Ago
trying reduced sail thrust 3000->2000
58 Days Ago
Added exit time to damaging attacks
58 Days Ago
58 Days Ago
merge from main
58 Days Ago
Charity_plushies -> main
58 Days Ago
Updated pookie bear volumes, no more pookie stacking
58 Days Ago
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58 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
58 Days Ago
boat stability work
58 Days Ago
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58 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
58 Days Ago
merge from codelock_entercode_cache
58 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
59 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
59 Days Ago
tweaks to culling distance to several prefabs
59 Days Ago
Merge from parent
59 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
59 Days Ago
anim updates for feedback notes
59 Days Ago
floating cities s2p
59 Days Ago
swapped mountable chairs left on all barges
59 Days Ago
59 Days Ago
swapped mountable chairs on floating docks
59 Days Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
59 Days Ago
merge from save272 - Staging wipe
59 Days Ago
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