reporust_rebootcancel

119,085 Commits over 4,018 Days - 1.23cph!

51 Days Ago
Laid out basic swarm behaviour setup
51 Days Ago
Code cleanup
51 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
51 Days Ago
missed this
51 Days Ago
add some configs
51 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
51 Days Ago
remove unused textures, fix moon lighting transition
51 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
51 Days Ago
use configured step count again
51 Days Ago
Nested coroutine tests support
51 Days Ago
add back option/convar removed during merge
51 Days Ago
Game UI isolated slider
51 Days Ago
Merge from main
51 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
51 Days Ago
scene
51 Days Ago
blackboard update made it paintable and deployable
51 Days Ago
scene
51 Days Ago
Split Handcar mesh
51 Days Ago
More containers. Manifest.
51 Days Ago
basic pumping and setting correct ikset for each mount point
51 Days Ago
handcar seat setup with some hand ik targets manifest
51 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
51 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
51 Days Ago
Added and assigned what icon
51 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
51 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
51 Days Ago
launch site factory trees set dressing
51 Days Ago
Wow, it works -Fixed orientation issues
51 Days Ago
merge from ballista_fixes
51 Days Ago
merge from shield_fractional_fix
51 Days Ago
merge from fix_tech_tree_total_cost
51 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
51 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
51 Days Ago
vending_stats_fixes_3 -> main
51 Days Ago
Fix wildly inflated vending stats sold amounts
51 Days Ago
small vehicle editor fix to not spam assert errors when no mount points are set
51 Days Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
51 Days Ago
blackboard model materials and textures
51 Days Ago
Export test results in the server directory
51 Days Ago
Added cancel command, to cancel the current test run
51 Days Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
51 Days Ago
Split server and client tests correctly into different folders Compile fixes
51 Days Ago
Generate json results after each test run Cleanup
51 Days Ago
moved handcar under trains folder
51 Days Ago
reverting scene changes from merge that look unintentional
51 Days Ago
merge from horse2_fixes/handling
51 Days Ago
merge from handcar
51 Days Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
51 Days Ago
First pass piping update data (similar to IO tool)
51 Days Ago
Created farming inventory loadout Chickens can eat and drink