reporust_rebootcancel

111,313 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
4 Months Ago
merge from world_update_2
4 Months Ago
merge from instantcam_worldmodel_lods
4 Months Ago
merge from canvas_chat_fix
4 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
4 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
4 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
4 Months Ago
▄█▇ ▅▅▉▇▊ ▉▍ ▊▍▉▆▌█▌▇ ▇▄▌▅▇▋ ▋▅▉▆ ▉▍▇▌ (▊▆▊▋▅▉ ▋▋▅▉▍▊▍▋▆▋▄)
4 Months Ago
Fixed arctic variant of cliff_jutting_d
4 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
4 Months Ago
merge from wallpaper
4 Months Ago
Restored playground scene
4 Months Ago
military_tunnel - gaps left around terrain holes
4 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
4 Months Ago
Adjusted the hardside wallpaper outside checks
4 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
4 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
4 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
4 Months Ago
4 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
4 Months Ago
4 Months Ago
4 Months Ago
arctic research base
4 Months Ago
▅█▊▋▆ ▄▊▉▅ ▋▆▉▇
4 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
4 Months Ago
Beginnings of friends list UI
4 Months Ago
merge from main
4 Months Ago
merge from localization
4 Months Ago
Fixed instant camera world model LODs
4 Months Ago
Fixed store item category texts always showing as Clothing Skin
4 Months Ago
-Fire Extinguisher LODs, Prefab and collision changes
4 Months Ago
Add placeholder audio to wolf attack and hit
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
4 Months Ago
Restored F7 report popup texts size again
4 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
4 Months Ago
Frontiersman UI
4 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
4 Months Ago
merge from main
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Merge from main
4 Months Ago
Manually added cliffs to lake scenes the old fashion way
4 Months Ago
S2P launch site so the barricade mound fix gets applied
4 Months Ago
merge from world_update_2 - Staging wipe
4 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
4 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
4 Months Ago
Duplicate Timeline script
4 Months Ago
Backups