111,313 Commits over 3,928 Days - 1.18cph!
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
merge from world_update_2
merge from instantcam_worldmodel_lods
merge from canvas_chat_fix
Tweaked cliff prefabs in an attempt to fix broken grass spawn
Tweaked height mesh meta settings
- Ensure containerWear is properly added to calculate inventory radioactivity
- Ensure ItemModContainerRads goes through every item in its contents
- Added extra profiling to ItemModContainerRads
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
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Fixed arctic variant of cliff_jutting_d
- Added backpack contents to player inventory rad damage
- Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
Restored playground scene
military_tunnel - gaps left around terrain holes
merge: from soundmodulator_leak
Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
Adjusted the hardside wallpaper outside checks
Bugfix: Don't update disabled sound players
I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE.
Tests: spawned 10 scientists and killed them - no nres, audio was good
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool
Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
world_update_2 -> radioactive_water
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
exported updated blunderbus 3p reload anim to match the viewmodel
edited blunderbus reload animation. the hammers now get cocked back.
Beginnings of friends list UI
Fixed instant camera world model LODs
Fixed store item category texts always showing as Clothing Skin
-Fire Extinguisher LODs, Prefab and collision changes
Add placeholder audio to wolf attack and hit
Merge: from main
Tests: none
Fix not being able to move after closing sign drawing UI with chat open
Restored F7 report popup texts size again
Merge: from main
Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
Reduce wolves mass to reduce the impact their make on vehicles when attacking
Fix IsNpc returning false on client for wolves
Fix wolf appearing as "wolf2" when killing a player and not being translated
Fix wolf achievements and stats
Merge: from main
Tests: none
Manually added cliffs to lake scenes the old fashion way
S2P launch site so the barricade mound fix gets applied
merge from world_update_2 - Staging wipe
Merge from fix_barricades_tunnel_entrance -> main
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
Duplicate Timeline script