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111,828 Commits over 3,928 Days - 1.19cph!

5 Months Ago
merge from wallpaper
5 Months Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
5 Months Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
5 Months Ago
Force fur to bypass render queue check the same as Hair is
5 Months Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
5 Months Ago
Fixed hatchet fur not working with viewmodel renderer
5 Months Ago
Parent tunic controller to pelvis & add bone retarget
5 Months Ago
Improved Legacy Wood Piles -> World Update 2
5 Months Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
5 Months Ago
World Update 2 -> Aux 2
5 Months Ago
Fixed floating divesites
5 Months Ago
Fixed wallpaper being colored by shipping container custom colors
5 Months Ago
Also remove water caustics where ocean is culled
5 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
5 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
5 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
5 Months Ago
Don't render ocean where lakes are (determined by lake topology)
5 Months Ago
more wip clothing
5 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
5 Months Ago
merge from FrontierHazmat/burst_cloth
5 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
5 Months Ago
Derive graphview edges to store fsm transition information directly in them
5 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
5 Months Ago
Made underwater checks more stringent on divesites
5 Months Ago
Redoing some deployables I lost to a crash
5 Months Ago
Added terrain wetness around rivers and lakes
5 Months Ago
transmission map
5 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
5 Months Ago
FSM UI now properly add new states at mouse location
5 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
5 Months Ago
Fixed terrain wetness displaying in canyons
5 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
5 Months Ago
Deployables
5 Months Ago
Vendor Mismatched Fields -> Main
5 Months Ago
Merge: from main Tests: Build all modes
5 Months Ago
Fixed travelling vendor mismatched fields
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed rivers having the lake instead of river water body type set
5 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
5 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
5 Months Ago
Fixed harbors overlapping rivers
5 Months Ago
viewmodel burstcloth angular limit tweaks
5 Months Ago
merge from wallpaper
5 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
5 Months Ago
Support underwater effects in lakes
5 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
5 Months Ago
merge from wallpaper
5 Months Ago
restored viewmodel wallpaper renderer
5 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
5 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests