reporust_rebootcancel

121,393 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Merge from main.
3 Months Ago
Some basic handling for full containers, this will need more work
3 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
3 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
3 Months Ago
Merge from main
3 Months Ago
Misc prefab setup, guide meshes, icon
3 Months Ago
Merge from main
3 Months Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Reserialized tech trees to fix "total cost" not working
3 Months Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
3 Months Ago
Tweaked static ballista deploy volumes and dismount pos
3 Months Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
3 Months Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
3 Months Ago
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3 Months Ago
Static ballista mount/dismount sounds
3 Months Ago
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3 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main/horse2_fixes/handling
3 Months Ago
Fixed hitbox system
3 Months Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
3 Months Ago
Tweaked turn speed when holding ctrl Tweaked head movements
3 Months Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
3 Months Ago
crocodile turns and sprint anims edited
3 Months Ago
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3 Months Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
3 Months Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
3 Months Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
3 Months Ago
Updated default spine offset as derived from idle animation
3 Months Ago
reduced material usage updated chicken coop mesh
3 Months Ago
Reduced the number of draw calls needed per environment volume from 3 to 2
3 Months Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
3 Months Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
3 Months Ago
Manifest update for new items. Egg icon.
3 Months Ago
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3 Months Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
3 Months Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
3 Months Ago
merge from main/horse2_fixes
3 Months Ago
Skeleton compile fix
3 Months Ago
edited tiger run 180 left and right anims and updated prowl fire anim
3 Months Ago
merge from main/horse2_fixes
3 Months Ago
Compile fix, don't use Skeleton to reset bone pos for now
3 Months Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
3 Months Ago
Moved the deferred indirect lighting pass into its own class
3 Months Ago
merge from main/horse2_fixes