reporust_rebootcancel

126,716 Commits over 4,109 Days - 1.28cph!

8 Days Ago
Don't bother instantiating engine/menu/game UI when loaded from an asset scene, there's no need for a copy
8 Days Ago
Refactor child entity handling interface calls. Call them on server load.
8 Days Ago
More load fixes, including speed + mass
8 Days Ago
Correctly restore thrust point after a load
8 Days Ago
▋▇▉▆▊_▅▌▍▄▄▇▌_▊█▊_▊▅▉▌▇ -> ▊▊▇▍
8 Days Ago
▆▄▌▄▅▆██ ▍▊▊▄▍ ▍▍▍▋▍▌▄ ▉▇▅ #▊▅▆ (▄█▄▅ ▋▆▌▍▍▉, ▅▊▄▍▌█▄▊ █▌▄▇▅▉ ▍▍▅▌▇)
8 Days Ago
Reduce the number of log mesages kept in memory from 64K to 1K Switch to using a queue instead of always removing the first element from a list
8 Days Ago
Added new modding prefabs: Added ai_obstacle - prevents AI navigation Added monument Navmesh zone Added Animal AI spawners - Boar, stag, bear, polar bear, horse, tiger, croc, chicken etc Added NPC spawns - NPC Heavy, oilrig, fullany, Lr300
8 Days Ago
Delete BuildPrefabs (unused)
8 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
8 Days Ago
Merge from main
8 Days Ago
Disable using cached prefab list to build asset bundles
8 Days Ago
Fix NREs on disconnect due to the main scene (camera) unloading before entities using the camera to update
8 Days Ago
Split world spawn prefabs (monuments etc) into smaller asset scenes Lazy load world spawn asset scenes based on what's required on the map Unload world spawn prefabs to save memory when unloading bundles Get rid of async asset loading from FileSystem (unused now)
8 Days Ago
Mark divesite shipping container collision mesh as readable
8 Days Ago
Fix LastLODCollider label not working with skinned meshes Don't mark overly detailed last LODs as readable
9 Days Ago
▆▍▅▉▊ ▍▄▌▇ ▌▅▊▉
10 Days Ago
merge from new_menu
10 Days Ago
Revert ILPostProcessorHook to the main version
10 Days Ago
Revert ILPostProcessorHook, pushed by accident
10 Days Ago
Resetting your gesture wheel to default will only bind the gestures you own
10 Days Ago
Fixed being able to bind gestures you dont own when clicking
10 Days Ago
merge from main
10 Days Ago
▍▆▍▅█ ▍▌▌▇ ▍▇▆▉▊▅▌_▅▄▌▊▊▆_▍▋█
10 Days Ago
merge from autoturret_optim
10 Days Ago
Fix the player becoming stuck in a specific place when reskinning the legacy wall to specfic variant.
10 Days Ago
merge from new_menu
10 Days Ago
merge from main
10 Days Ago
Fixed settings page padding wee styling change on gesture widgets
10 Days Ago
Remove one active sibling off all top level pages Fix crappy blur effect on rust plus modal Rewire up session modal after design changes Fix broken loading screen header after design changes
10 Days Ago
compile fix
10 Days Ago
Fixed gesture wheel order
10 Days Ago
Dont bother trying to update category buttons - have to redo it anyway
10 Days Ago
Fix play menu constantly turning itself off
10 Days Ago
Better spring motion Layout fixes
10 Days Ago
Removed TrueShadow auto defines
10 Days Ago
Gesture menu juice, spring motion on the dragged gesture Fixes
10 Days Ago
Bugfix: NPCAutoTurret now shoots when it's facing the target Caused by not implementing the same optimization as AutoTurret (while NPCAutoTurret depends on it). Tests: spawned `sentry.scientist.static` on craggy and became hostile to it - was shot within the whole 360 arc
10 Days Ago
10 Days Ago
Exposed TMP m_TextComponent in TMP_SubMeshUI for TrueShadow
10 Days Ago
Added TrueShadow
10 Days Ago
merge from fogmethod1
10 Days Ago
Merge: from main
10 Days Ago
Hack: BaseRaidBench - avoid flooding audio manager During benchmark, we create too many audio sources and don't clean them up with default budgets - so we up them abit. Tests: ran the benchmark - no longer grinds at 3fps
10 Days Ago
add brightness/contrast controls for night sky
10 Days Ago
Gesture menu fixes and polish
10 Days Ago
Changed UIInvisOverlay to inherit from SingletonComponent - Performed in-editor functionality testing - Performed compile error checking
10 Days Ago
Set home page as on by default
10 Days Ago
Fixed squished store and inventory views
10 Days Ago
floating city barge lods, collision