reporust_rebootcancel

134,402 Commits over 4,444 Days - 1.26cph!

4 Days Ago
merge from cannon_mortar_subsystems
4 Days Ago
Add Play() to child animators, fix mortar desync from spamming, fix animation handle copies never being disposed
4 Days Ago
Glowing wallpapers - texture updates
4 Days Ago
Lighting prefab
4 Days Ago
merge from fix_server_browser_compression/http_clien -> main
4 Days Ago
Rename StagedResourceEntityInfo component to StagedDestructionEntityInfo Change serialized collision mesh references on StagedResourceEntity and StagedDestructionEntityInfo stages to arrays so we can swap out multiple colliders between stages Update all existing resource entities so collision meshes are held in the new arrays instead Update collapse blocker to correctly swap out its colliders at each stage
4 Days Ago
Update(tests): amend BatchWaterLevels and SerialWaterLevels to support variety of query counts Existing 10k test is a bit unrealistic (even if shows nice improvement) Tests: ran perf tests
4 Days Ago
Loot ground scatter now has additional checks
4 Days Ago
Added reverb zones to complex_b and damaged_wing
4 Days Ago
FPV Goggles - Initial prefab setup, added placeholder model, ran manifest, added localization, mesh not visible on player yet
4 Days Ago
Switch BannedServers over to the shared HttpClient too (even though it's not frequently called)
4 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
4 Days Ago
SatellitePendingCrashSite prefab fixes
4 Days Ago
Fix compile error after merge
4 Days Ago
vending_stats_crash_fix -> main
4 Days Ago
vending_stats_page_fix -> main
4 Days Ago
merge from main -> fix_server_browser_compression/http_client
4 Days Ago
- Remove some test code in for disk - Add using statements
4 Days Ago
Fix foliage rendering with camera motion blur
4 Days Ago
apartment complex HLOD and S2P some material saves
4 Days Ago
Metas doing my head in
4 Days Ago
placed new decals in core and wing of apartment building
4 Days Ago
monument blockers -- vent: added second material, added & set up collapse entity, re-exported and renamed all the model parts
4 Days Ago
Fix the vending stats page from crashing in certain cases. Stats code was double freeing pooled data
4 Days Ago
Fixed discord signout button showing under the social menu
4 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
4 Days Ago
main -> game_room_dlc
4 Days Ago
set of projected decals graffiti for the apartment complex interior areas
4 Days Ago
Communal area core LODs/mesh fixes/baked LODs/COL and prefabs
4 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
5 Days Ago
Stop duplicate stats pages opening on top of each other
5 Days Ago
Compile fix
5 Days Ago
convar_odd_lookup_behaviour -> main
5 Days Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
5 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
5 Days Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
5 Days Ago
merge from main again?
5 Days Ago
cleanup
5 Days Ago
merge from main
5 Days Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
5 Days Ago
micro-optims for triangle processing jobs
5 Days Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
5 Days Ago
merge from main
5 Days Ago
update from main
5 Days Ago
Updating poker bandana to V4 skeleton
5 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
5 Days Ago
Major refactor/cleanup wip
5 Days Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
5 Days Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
5 Days Ago
Merge from main