113,171 Commits over 3,959 Days - 1.19cph!
Remove some unnecessary updates
Move LagSpikeProfiler.enabled into the record method
Show editor's email instead of the server name when in the editor (so it's easier to select a server in grafana)
Move uploader creation into it's own method EnssureUploadersCreated()
Ensure invokes are reset when we start recording so we don't get the cumulative stats since startup
Move Reset() methods outside of serialize methods
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Improve readability of code
- move try catch & "enabled" check into each Serialize() method
- move some Serialize() methods into their profiler classes
- set default enabled state in each profiler so the convars reflect what is turned on
Messed up my last commit, re-applying 98711:
'pipette' command can now copy items skin
'selectitem' will also try to select item with the same skin in your inventory
'pipette' command can now copy items skin
'selectitem' will also try to select item with the same skin in your inventory
Added client flags for braking, pulling over and lights
Expose overall stock
Swap vendor check to a distance check
Expose refill time
Set vendor up to just have 1 of each item
Expose refill time
Increase brake power
Reduced check radius
player update. 3p updated chainsaw anims exported
- correct WaterFactor handling with eye height
- corrected deployable spawn orientation
- driving animation with throttle input
Switched method of equipping
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Fixed incorrect patron wait condition
Fixed a potential OOB error when clearing wires
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs
Codegen
fix for 3p captive struggle anim not working
Spawned vendor now points in the direction of initial travel
Client stop targets discarded
Added vendor fronts to new WIP model
Removed DDdraw's
Removed redudant ServerInit in vendor front
storage building large progress
Show belt items as locked to make it clearer you can't use them when handcuffed
Sorted wheel values
Vendor moves as expected again
Added "togglecluffslocked" console command
Play the old workbench open/close sounds when opening a tech tree on a workbench
Play just the appropriate open sound when switching to a tech tree
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Hooked up first person struggle anim for unlock minigame
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DPV changes
- toggled world collider to represent horizontal character better
- drift stabilizing force scales against engine power
- some cosmetics toggle with flags
Relaxed the seismic sensor distance checks to mitigate wall thickness
Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
Set a few culling convars to admin-only as changing them might cause problems
correct protobuf entity name - no serialized data yet, so keeping the same field id
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marge from hackweek_renderlod_collapse