113,333 Commits over 3,959 Days - 1.19cph!
renamed weapons with multiple material id so part name corresponds with material
Merging main into electricity_power_fixes/2/doorcontroller
Unfucking foundation.triangle prefab (scary)
ConsoleSystem merge fixes
PingEstimater merge fixes
Merge from material_reserializer (not merging the materials in right now)
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
Merge from item_drop_analytics_improvements
Merge from fix_explosive_rotate_wall
Merge from fix_clipping_c4_through_walls
Merge from disable_ui_pooling_unity_2022
Merge from AttackHeliItemFix
Merge from nightlight_debugcamera
Merge from nightlight_workshop
Merge from fix_hover_loot_clothing_full_backpack
Merge from qol_drag_into_backpack
Merge from fix_hidesightmeshes_nre
Merge from ScientistEyeCheck
Merge from viewmodelrenderers
Merge from arrowhead_fixes
Merge from cargo_ship_container_lod_fix
Reapply bradley_scientists_changes
Merge from powerlines monuments prefab rebuild
Merge from junkyard_crane_col_fix
Merge from fix_triangle_foundations_offset
Merge from analytics_load_times
Merge from fix_f8_menu_author_stripped
Merge from StickyPhysicsFix
PatrolHelicopterAI serialization fix (cc Ian)
Another kinematic rigidbody velocity fix
Use Continuous Speculative on scrap heli as well (was Discrete)
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
Revert to the earlier, simpler HarborAudioFix
Fix `server.tags` convar not working with `pve` tag
Reapply helicopter changes from
71402,
71406,
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>`
Move `AddTargetSet()` from local method to private method
Reduce random variance of `TargetScan()`
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Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health
https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour