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122,245 Commits over 4,048 Days - 1.26cph!

8 Months Ago
Underwater light extinction fix test
8 Months Ago
merge from main
8 Months Ago
merge from world_update_2
8 Months Ago
Reimported cliff_tall_d
8 Months Ago
radtown music missing files
8 Months Ago
radtown music
8 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
8 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
8 Months Ago
world_update_2 -> Aux2
8 Months Ago
radioactive_water -> world_update_2
8 Months Ago
Water purifier no longer purifies radioactive water
8 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
8 Months Ago
Ensure throwing out water forces a rad count on the vessel
8 Months Ago
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8 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
8 Months Ago
Merge from world_update_2
8 Months Ago
sponcoers
8 Months Ago
viewmodel - fixed remaining attachment issues
8 Months Ago
Merge from world_update_2
8 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
8 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
8 Months Ago
Iterate on covers
8 Months Ago
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8 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
8 Months Ago
viewmodel - fixed ironsights being too low
8 Months Ago
Compile fix
8 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
8 Months Ago
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8 Months Ago
merge from cuffs_backpack_fix
8 Months Ago
merge from fix_backpack_learnbp
8 Months Ago
renamed controller and anims to meet naming convention
8 Months Ago
network++ save++
8 Months Ago
merge from cave-reverb-fix
8 Months Ago
merge from world_update_2
8 Months Ago
added hammer anims to controller
8 Months Ago
added viewmodel hammer anims
8 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
8 Months Ago
world_update_2 -> radioactive_water
8 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
8 Months Ago
cave_large_medium terrain check fixes
8 Months Ago
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8 Months Ago
wip fire rate test
8 Months Ago
Added second ocean topology pass after all cliffs have been spawned
8 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
8 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
8 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
8 Months Ago
Deleting old textures