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113,303 Commits over 3,959 Days - 1.19cph!

9 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
9 Months Ago
Scene + asset backups
9 Months Ago
Fixed monuments static IO lines spawned at world origin
9 Months Ago
Fixed NRE when updating wires attached to null entities
9 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
9 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
9 Months Ago
Manifest
9 Months Ago
Code gen + protobuf
9 Months Ago
Fix NREs
9 Months Ago
merge from main
9 Months Ago
More basic stats More profiler markers that are exposed in release builds
9 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
9 Months Ago
vm sks updates
9 Months Ago
Cleanup
9 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
9 Months Ago
Serialize invoke stats in data points
9 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
9 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
9 Months Ago
Cargo ship sound updates
9 Months Ago
Vending machine translation token now routed through protobuf
9 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
9 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
9 Months Ago
double cover model and wip prefab
9 Months Ago
vm sks updates
9 Months Ago
backup latest wip
9 Months Ago
merge from main
9 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
9 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
9 Months Ago
Server compile fix
9 Months Ago
Cherry pick 95093
9 Months Ago
Got biome tinting in
9 Months Ago
Cherry pick 95091 + fixes after rebase
9 Months Ago
Subtract 95056
9 Months Ago
Merge from main
9 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
9 Months Ago
Set phrases for all npc vendors
9 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
9 Months Ago
Added backend support to allow localisation to npc vending machines
9 Months Ago
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9 Months Ago
Merged main into RF_craftingcosts
9 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity
9 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
9 Months Ago
Merge from teslacoil_igniter_damagepickup
9 Months Ago
Merge from item_drop_analytics_improvements
9 Months Ago
Merge from leantween_nre_fix
9 Months Ago
Merge from shelter_ramp
9 Months Ago
Merged main into nightlight_workshop
9 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
9 Months Ago
Speed tree importer and shaders now use foliage shader data and UI
9 Months Ago
vm renderer script setup and activated