reporust_rebootcancel

113,625 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
11 Months Ago
harbors S2P
11 Months Ago
tweaked grounds at harbor_1 for bridge pos
11 Months Ago
Merge harbor tweaks 4
11 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
11 Months Ago
Fixed harbor 1 to work with new path
11 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
11 Months Ago
Fixed fish swarm spawning inside moonpools
11 Months Ago
Fixed corpses floating inside oil rig moonpool / tube
11 Months Ago
texture tweaks, combined mesh
11 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
11 Months Ago
Fixed muzzle orientation again
11 Months Ago
Fixed attack prefab.
11 Months Ago
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11 Months Ago
minigun thickness
11 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
11 Months Ago
merge from main -> full_server_demos
11 Months Ago
Prefab pooling
11 Months Ago
set up viewmodel rendererer script (and turned on)
11 Months Ago
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11 Months Ago
Ai usage accuracy tests
11 Months Ago
Now loads skins when spawning tool world models
11 Months Ago
player update nailgun set up in unity
11 Months Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
11 Months Ago
Changed UI-Pixelate to additive blending
11 Months Ago
NPC flamethrowers don't hurt NPCs.
11 Months Ago
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11 Months Ago
fixes
11 Months Ago
Muzzle & eject loc, speed/cycle iteration.
11 Months Ago
Heavy scientist AI design fixes
11 Months Ago
RTC
11 Months Ago
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11 Months Ago
Updated Minigun Textures to include Barrel Shadowing
11 Months Ago
Merge from main to get latest ASE
11 Months Ago
merge from /main/visualshader
11 Months Ago
Slightly reduce AI effective range to match damage range.
11 Months Ago
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11 Months Ago
adding swing bridge ramp model for harbor 2 removed static ramps and base from the prefab to be in the structure folder fixed normals on the ramp, added lod and collision to the base
11 Months Ago
player update. eoka pistol exported and set up
11 Months Ago
Codegen
11 Months Ago
Updated Minigun 4K Textures Added Minigun World Model 4K Textures
11 Months Ago
Split heavy scientist backpack into tanks + instruments
11 Months Ago
Merge from main
11 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
11 Months Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
11 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
11 Months Ago
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11 Months Ago
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11 Months Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
11 Months Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones