113,630 Commits over 3,959 Days - 1.20cph!
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
cherrypicking
94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable | ignoring the rest of this branch
merge from fix_backpack_ui_stuck
merge from static_props_02
cherrypicking
94300 - updated santa beard to use the newer burlap sack world model when dropped
merge from passthroughUI_delay_fix
updated terrain at the back of mills shipping co building
missing ladder segment on H2
S2P both Harbors
barge water culling volume water visibility fix
fixed harbor_grounds_a collider offset
Merge from harbor_tweaks_4_cargoship
Merge from media_projects/24_04
Fix attempt for ActualDeptOfFieldAperture server compile error
Merge from militaryflamethrower_2024
Merge minigun compile fix
Fix attempt for ActualDeptOfFieldAperture server compile error
Enable r/w on swing bridge collision meshes
Another tugboat spawn change for harbor_2
Moved tugboat spawns in both harbors to the other side of the island
Fix minigun server compile
Shrink container spawn check slightly
Merge from harbor_tweaks_4_cargoship
Adjusted cargo dock position in harbor_2
Removed all RendererBatch components from the container dressing
Marked all MeshCull scripts in the dressing as dynamic
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables)
Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
Anim file deletes + backups
Merge from media_projects/24_04
restored open/close sounds
Merge from militaryflamethrower_2024
Merge from harbor_tweaks_4_cargoship
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
Clear any existing cargo containers on a ship when docking process begins
Fixed autoturrets + attack heli turrets, which I broke in
94719 when adding server-side bullet thickness support
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close
Fixed the second static crane not swinging out of the way when the ship departs
Restored upkeep cost, moved detailed colliders to the Deployed layer
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
Made the docking test map smaller again
Remove prefab context scene camera as well
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
retro tc lods, collision, updated textures
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
Make cargo ship door LODs dynamic